Main > Q&A
Dealing with a good gunner on Artemis/Merc/Phobos
Dementio:
The Mercury and Artemis are not famous for the gun arcs. If you wanna engage these then you should do some from a different altitude. Artemis can still shoot downwards relatively well, but most ships are able to block these shots with either balloon or the nose cone of the Pyramidion. Turning left and right a little unpredictable probably helps in order to dodge direct hits on your components.
Fighting against mines is probably best when the enemy is out of range for their own mines.
Another idea is to catch the enemy off guard. For a mine gunner to effectively defend their ship the mine needs to have the correct ammo type loaded in, otherwise the gun is going to be rather ineffective. If you go in at full speed while enemy gun arcs are turned away from you, you just might get close enough to quickly disable or even kill the ship.
Mine Launcher are also not famous for their great upwards and downwards shooting ability, so you could use that to your advantage. At the same time though, the mines could be deployed above/below you without you noticing so doing that manouver is a little bit trickier, however, you could avoid that by uppercutting or stomping on the enemy until you somehow win or at least push them out of the point.
Usually an Artemis or Carronade is faster at disabling than a mine.
If you fly a ship against mines, use moonshine every so often so when a mine hits you, you will stay with your guns turned forward instead of being pushed around. Kerosene also works, but not as great. I also heard impact bumpers reduce the damage that mines deal to a ship, but I never bothered to find out.
--- Quote from: Omniraptor on January 02, 2015, 11:45:24 am ---Any mobula (or in general sniper) build is countered by LJ. If two ships are in a sniping duel, the one with the LJ will win. Likewise for phobos, just drive backwards, pummel them with artemis/hades fire at range, they'll be helpless.
--- End quote ---
Assuming the Lumberjack is able to destroy the balloon more often than the Mercury and (double) Artemis can destroy the Lumberjack.
Omniraptor:
@dementio, the LJ also knocks the other sniping guns out of arc. I'm pretty sure that a double-teamed lumbjerack will be able to drop a mobula faster than a mobula can rise.
Indreams:
The map also plays a large part on ship builds.
In general, don't select a long range build on 2v2 Canyon Ambush, Duel at Dawn, and Paritan. In those maps, counter Artemis/Merc/Phobos with a fast mid-short range ships. Fishes, midions, and squids.
On bigger, open maps, counter Artemis/Merc/Phobos with a long-range ship of your own. If the enemy has Phobos, never chase.
On King of the Hill, either copy their build or communicate with your co-pilot. Create a simple strategy. If your concern is a good Phobos gunner on the enemy ship, make a strategy to disable or kill that ship first.
In fights, pilot's best counter against a good gunner is mobility. Battles are won in the third dimension. Move up and down. Come in low and uppercut. Come in high and drop on them. The good gunner might still hit you, but they won't be sniping off your guns and engines.
Dementio:
--- Quote from: Omniraptor on January 02, 2015, 01:11:49 pm ---@dementio, the LJ also knocks the other sniping guns out of arc. I'm pretty sure that a double-teamed lumbjerack will be able to drop a mobula faster than a mobula can rise.
--- End quote ---
This is exactly what I was referring to. If the Mercury/Artemis is too accurate than the balloon could easily be repaired. A Lumberjack takes a bit longer than to destroy the balloon than a Mercury takes to destroy a gun.
If you have two Lumberjack than the balloon might not be as well repaired, yes.
Alistair MacBain:
The effect of a lumberjack on any ship is often overrated.
The further you are away the longer the enemy has his arcs.
And you just need the correct tactic and mindset for a build.
Thralls used to counter snipers on Dunes with blenderfishs and closerange builds.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version