Main > Q&A
Dealing with a good gunner on Artemis/Merc/Phobos
MightyKeb:
This has been bugging me a bit, there have been times where I could simply overcome the effects of these weapons and hopelessly lost my ship, arcs and matches. So I ask, as a Pilot, what ships or builds could I make use of to counter/reduce the effects of these weapons? I know it's not a 4 Hwacha galleon for a start.
Alistair MacBain:
This totally depends on the actual enemy build.
Metajunker? Use a blenderfish.
Munker? Use a hades flak/artemis/banshee pyra and simply outrange him.
Sniper mobula? Copy him or use a blenderfish or hades banshee or gat mortar pyra.
There are alot of possible builds against it. But you need to have the correct mindset and tactic for it.
Rule one against any sniper is dont charge straight and in vision. Best thing you can do is come from different angles. Have one ship come from one side and the other from another. He can only go for one of you. And once youre close you should have a better time.
If your enemy is using mines try to stay on range. Gallis and junkers wont be your friend. A goldy with a lj or a pyra or even a squid might be your friend. Anything that can actually decide at which range it wants to engage.
Omniraptor:
Any mobula (or in general sniper) build is countered by LJ. If two ships are in a sniping duel, the one with the LJ will win. Likewise for phobos, just drive backwards, pummel them with artemis/hades fire at range, they'll be helpless.
Schwalbe:
--- Quote from: Omniraptor on January 02, 2015, 11:45:24 am ---Any mobula (or in general sniper) build is countered by LJ. If two ships are in a sniping duel, the one with the LJ will win. Likewise for phobos, just drive backwards, pummel them with artemis/hades fire at range, they'll be helpless.
--- End quote ---
(of course if the assumption is, that gunners on both sides have more or less equal skills).
MightyKeb:
What of an offensive scenario then? The need to contest a KOTH point owned by the enemy with a silly ever annoying munker creating a well decorated, sharply aligned parade of mines? Or situations of a similar nature against Art. I assume Mobulas could also serve as a solid ish counter to Artemis as one clip isn't enough to disable it's arcs, and that's assuming the gunner has perfect alignment outside of the Mobula's build's effective range. But looking back to that Spire and Mob were added after the inital launch I feel it shouldn't be and that players must've found a way to deal with an artemis with the regular ships.
But I've no qualms about sniper ships, just these specific weapons being used effectively. Not so much on Merc as I've learned I can save my arcs with sharp turns here and there at times.
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