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Sky Queen hat/hair WIP
Richard LeMoon:
Let's have some color. Also, normalmapped bullets just weren't cutting it. I added some minor actual geometry and rounded it off with textures. I returned to the bright purple gems in the bullet sockets. I did not adjust the specular channel for the new geometry, so the bullets and gems are bright and sparkly as hell.
These are all just test textures as I set the model up and learn what looks good. I have not even started on the higher poly sculpt and fine details. Suggestions are welcome. I'll toss some textures on the tiara and add the rest of the jewels tomorrow.
KitKatKitty:
I'm loving where this is going!
Richard LeMoon:
Everything put back together just to see how it looks. Started work on the high poly and baked it to the normalmap. Likely went too high with the specular.
(image is link to turnaround)
Richard LeMoon:
Just for the sillies, one of the more odd dyes.
KitKatKitty:
When will you be posting this in the workshop? It looks great!
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