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Sky Queen hat/hair WIP

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Richard LeMoon:
Basic test textures on 'hat' (all non-hair bits). Muse hair textures used for the hair.

(image is link to turnaround video)

Queso:
Oooooh, can't wait to see the final textures.

Richard LeMoon:
I decided to go a different direction with the frill design and texture. I only exported the frill itself this time since it is the only part I made the rough texture for, so the jewels, clasp, and headband are missing. There is also no high-poly normal map made yet, just the decor objects baked over the top.

It does not show up well in the picture yet, but the decorations are supposed to be bullet casings with gems jammed in. I have to work out the details on the gems a bit more to make them shine like the purple ones in the last image. These are all mapped on a flat plane instead of actual geometry, so it may not turn out the same.

I have not decided what parts will be given the dye aspect. The brass will stay. I was thinking about making the black leather dyeable, but I may give the black leather a more brown leather texture and dye the gems.


Image is link to video turnaround)

DJ Logicalia:
Aww, this is starting to look really cool.

Good work!

ShadedExalt:
Imagine the fashion people screaming

THE HEIGHT OF YESHAN FASHION!

But great job.  If it gets published, I'll be sure to make myself the prettiest Princess Raider in the sky!

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