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Altitude based, vertical map

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Caprontos:

--- Quote from: Ceresbane on December 31, 2014, 08:05:35 am ---Giant cave for a vertical map?

2 issues

1. lighting.Caves don't tend to provide much of it (a night fighting map might be interesting actually-would need to create a system for it though)

2. they don't tend to accomodate giant airships.


I'd much rather a giant tower of babylon. Like a super giant juggernaut ruin.

--- End quote ---
For the cave map I didn't assume it to be a vertical map, more like partian(sp?) with a roof like map.. So bunch of twisty paths, maybe a central area  and the roof to force you to stay in it..

Both issues with caves is easily fixed because - this is a game and not real life.. And so anything can be a thing... I have seen caves in games that are plenty large enough to fit airships.. Also I was thinking specifically for dark maps there could be a toggle button that turns on lights, so you can see around your ship - or hide in the dark. Darkness could just be like clouds work, so your very hard to see in it (buffs and such make you glow still) and the light just removes it from X meters around a ship..

Vertical cave map would be annoying more then fun to fly in I think... Towers may work for a vertical map though.

Indreams:
Imagine airship fighting in Underdark, that's pretty cool.

Fungus could be your light source.

It could make sense lore-wise. Surely Angleans, in that cold, must have a grand city or something below ground.

Replaceable:
New faction: Dwarfs.

Gun that shoots steam.
Engineers get golden war hammers to replace their mallets.
Everyone is short and has a beard. Even the ladies.

Live underground. But oddly.. still fly airships.

Yep. Muse: We need this.

Arturo Sanchez:

--- Quote from: Indreams on January 01, 2015, 07:52:59 pm ---Imagine airship fighting in Underdark, that's pretty cool.

Fungus could be your light source.

It could make sense lore-wise. Surely Angleans, in that cold, must have a grand city or something below ground.

--- End quote ---

replace water hazard's sky box.

done.


--- Quote from: Replaceable on January 01, 2015, 07:59:20 pm ---New faction: Dwarfs.

Gun that shoots steam.
Engineers get golden war hammers to replace their mallets.
Everyone is short and has a beard. Even the ladies.

Live underground. But oddly.. still fly airships.

Yep. Muse: We need this.

--- End quote ---

developmemt of sky whale technology is muse's top priority.

Maybe in coop mode, sky whale fleets driven by dwarves would be a nice compromise (that being the said the ideas you'd suggested are kind... lolwhut? I mean guns that shoot steam?)


Here's a suggestion for you.

Instead of humans finding gun powder dwarves have created guns using pressured air via heating water and various hydraulic mechanisms.

For example their version of the merc gun is a single shot shell via high air pressure. And only dwarves can craft this weapon because only dwarf-metal is strong enough and heat resistent enough (to maintain its durability) to contain the needed pressure for the gun without exploding from the high compressed air.

Primary weapons are slow shooting guns, like merc and artemis that fire in much greater range and increased power (as if firing lesmok and charged at the same time).

Naturally the problem of such weapons is slow reload time (as building up pressure takes time) and less clips. Because released pressure is only good for one shot.

Replaceable:
I was thinking a gun that was like the dwarven steam thing that dwarven centurions have in skyrim. Similar to a flamethrower.

But pressurised air guns seems awesome. :o

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