Info > Feedback and Suggestions
Altitude based, vertical map
Fiesty:
Vertical maps do need floating obstacles or cave like atmosphere. What would also make it fun are drafts local to an area that lift or drop you balloon at extra speed. Maybe add a geyser as the feature to give these forces.
GeoRmr:
Problems with the initial spawn if the map is tall and thin.
Ships spawn at the same altitude on top of each-other immediate combat - or different altitudes - one team has height advantage
I'd still love a vertical map though. Giant cave yes please.
Replaceable:
I really want a cave map too. I'm pretty sure I remember muse saying that they wouldn't make it though. I don't however remember why. :s
Arturo Sanchez:
Giant cave for a vertical map?
2 issues
1. lighting.Caves don't tend to provide much of it (a night fighting map might be interesting actually-would need to create a system for it though)
2. they don't tend to accomodate giant airships.
I'd much rather a giant tower of babylon. Like a super giant juggernaut ruin.
Crafeksterty:
Just want to add. ide love for a map that takes place high in the skies with no obstacles other than your own ships but the map has tons of clouds. While the bottom is thunder clouds to signify the bottom of the map, and an explenation to carroing ships into the bottom. Heck maybe it can take place inside a giant tornado just to be crazy (If im not wrong the middle/inside of the tornado doesnt have torque or wind, does it?)
While the map size is as big as fjords with also the high ceiling. Because ive yett to have a map that made me feel like im high up, other than fjords. FOV slider up to 90 kinda takes away the high feeling, along with the ground textures not being small or detailed enough to show that it is far (just look at dunes sand, they are quite large when you get up close).
In the end, i do hope we get more vertical maps. The only one atm is Fjords, and fjords is justified with its clouds.
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