Ever since the attempted case for fixing getting stuck on ship geometry was made, me and a lot of other frustrated engineers have experienced scenarios that have not been happening before - some were already made clear by other posts above me, but not all have been noted. I will just describe it a bit more and in more detail:
When going to the back side of the Pyramidion, it is extremely easy to get stuck of the fence between the two side engines. It takes quite a while to extract yourself from being stuck too, which leaves the engines unevenly broken for a significant amount of time.
While going to the main engine from the balloon on a Goldfish, it is quite easy to climb the ropes that are supposed to protect you from falling down, making you fall if you don't watch you step.
Turning engines positioned close to the ground on most ships will be climbable, having the possibility to screw some of the repairing cycles.
It is possible to climb the fences of a squid from certain angles, which caused me to miss a viable jump every once in a while.
With the recent changes to hitbox size of guns, it is easy enough already to fall off the ship when dismounting a gun on various ships like spire and junker on certain guns and angles. Having this fix makes the problem more frequent.
Climbable components are easy to miss the repair hit on.
Finally, this "fix" messes up with the sole routines and cycles that most experienced engineers have embedded within their brains already. I am not saying to you not to make any fixes, I am just asking for the fixes to not further screw up game-play.
I hope this gets to your attention so you can fix this, because the game was made quite worse due to this fix. Speaking from engineer perspective at least.