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BlackenedPies:

--- Quote from: MightyKeb on February 21, 2015, 06:52:57 am ---
--- Quote from: BlackenedPies on February 20, 2015, 02:57:04 pm ---I have found the mobula to be very effective against all ships except good squids.
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Lumberjack says hi

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I'm assuming you're talking about lumber fish because the other lumber ships are easily countered. You may be used to inexperienced mobulas not taking drogue chute.

Merc mobs can be very effective against lumberfish due to the long easy merc range and the 2 other guns. Getting disabled is a major problem for the fish. However, a good lumberfish can gain advantage over mobulas with a good lumber gunner.

The main problems for the fish are the difficulty to hit at long range (vs mobula's ease), and the mobula's mobility. When popped the mobula will use drogue chute and hydrogen after. If I know I'm gonna get my balloon popped I often burn it out (or almost out). It can take a very long time to kill a mobula with a lumberjack, even with an excellent gunner.

MightyKeb:

--- Quote from: BlackenedPies on February 21, 2015, 10:24:00 am ---
--- Quote from: MightyKeb on February 21, 2015, 06:52:57 am ---
--- Quote from: BlackenedPies on February 20, 2015, 02:57:04 pm ---I have found the mobula to be very effective against all ships except good squids.
--- End quote ---

Lumberjack says hi

--- End quote ---

I'm assuming you're talking about lumber fish because the other lumber ships are easily countered. You may be used to inexperienced mobulas not taking drogue chute.

Merc mobs can be very effective against lumberfish due to the long easy merc range and the 2 other guns. Getting disabled is a major problem for the fish. However, a good lumberfish can gain advantage over mobulas with a good lumber gunner.

The main problems for the fish are the difficulty to hit at long range (vs mobula's ease), and the mobula's mobility. When popped the mobula will use drogue chute and hydrogen after. If I know I'm gonna get my balloon popped I often burn it out (or almost out). It can take a very long time to kill a mobula with a lumberjack, even with an excellent gunner.

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You give the mobula alot of credit, to the point that you make it seem like a broken ship in itself. But what is it really bad at besides the obvious downsides? How can one exploit these downsides at all? And if it fares so well in pubs, why isnt it used as commonly as other ships?

I know a fair bit about the game, but you're the one who's been using mobula here, so if we can't discover a wide enough variety of plays and loadouts to render it ineffective and just drop cherry all over it muse might pull a nerf bat

BlackenedPies:
The most common problem with the mobula is that it's not used correctly. For the longest time I didn't really know how to use it and was very hesitant to do so outside of practice mode. I am now comfortable to bring it against any ship on most maps. I have fought some lumberfish and it's never been a challenge 1v1. For reference I don't use the meta mobula loadouts (no merc double art).

Its weakness is close range, so a good squid can be deadly and force a mobula into full tank. Blender fishes can be effective but they must close distance very fast and avoid open engagements. I have a mine launcher on 2/3 of my mobulas to defend against close range ships (not particularly effective against squids though). The gunner's three ammos are for the mine. For the merc charged heatsink loch. For hades lesmok incendiary loch (hades is on 4 slot with double art trifecta, left art is on wing).

The mobula is the quintessential long range ship because it can use 3 light guns and has excellent vertical. The mobula doesn't need a nerf, but it can be very powerful. I am confident to use mobulas against any ship for long range maps. Close range is more difficult especially against good blender fish and squids. Squids and fish are both quite tanky. Pyramidions so soft.

Kamoba:
The above post sums it up well but I just want to point out the biggest and most obvious weakness of the mobula, its sheer size and visibility, it is a very powerful ship and holds up very well against many ships, but is often the first ship spotted, and an easy target to aim at, if the pilot does not dodge or the crew fail to take its main components it fails, its an easy ship to loose with but a great ship to win with, with a solid crew and pilot.
But no ninja flank tactics with this ship, be prepared to be seen. :)

MightyKeb:

--- Quote from: Kamoba on February 21, 2015, 02:28:55 pm ---The above post sums it up well but I just want to point out the biggest and most obvious weakness of the mobula, its sheer size and visibility, it is a very powerful ship and holds up very well against many ships, but is often the first ship spotted, and an easy target to aim at, if the pilot does not dodge or the crew fail to take its main components it fails, its an easy ship to loose with but a great ship to win with, with a solid crew and pilot.
But no ninja flank tactics with this ship, be prepared to be seen. :)

--- End quote ---

That means that in competetive it's almost a straight upgrade. It can't chase, but it makes up for that with the amount of possible deadly trifectas that'll probably shred you before you have a chance to escape.


And what's to say only a good squid can shake off the mobu? For one, I use squid often on pubs and I'm pretty decent with it. But on a wider scale, that is kinda unfair. Why should it take skillful use of an uncommon ship to counter the use of mobula? You can argue that its basically skill vs skill, but all mobula has to do is for the crew to have good placement and modest sniping prowess, along with some knowledge from the captain on his weapon arcs and appropriate positioning to his loadout's playstyle, which dont really take long to learn. Meanwhile, the squid relies solely on the pilot making right decisions/manouvers, which puts the pressure on him alone compared to a mobula's crew layout.I've played against Pies' mobula on dunes and he was tearing us pretty bad. I thought he hadthe match for sure when I decided to go for him one last time, and didnt realize my ally was actually focusing the mobula down with me while his junker was having trouble keeping up. Perhaps the mobula is by nature more prone to double teams than other ships, but really a competent pyra/goldfish/squid can easily react and exploit this situation.

In general, a sniping build on a mobula covers it's weaknesses. Inability to chase is replaced by a longer reach, bad turning is negated by the fact that the distance you create between the target from the start of the engagement gives you more than enough room to turn. The only reliable way to take down a sniper mobula with decent gunners and pilot seems to be through surprise attacks, which arent really reliable in their nature.

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