Main > General Discussion
Steam Sales
ShadedExalt:
--- Quote from: Schwalbe on February 19, 2015, 02:56:51 pm ---
--- Quote from: ShadedExalt on February 19, 2015, 12:37:26 pm ---I'm still in that sort of in-between stage. I'm very much still learning, but I'd like to think I'm a decent crewmember/pilot.
--- End quote ---
I remember when I was spectating, following new playing friend, who was on your mobula.
Well... don't get me wrong, but you DO have many things to learn. ^^
--- End quote ---
I'm totally open to any constructive criticism anyone will give me. Haven't flown the Mob much, still getting used to it.
Obligitory alibi, you know how it is.
Schwalbe:
Well all I can tell you now, is that Duel At Dawn is not the natural enviornment for mobula.
And that bursts and lesmoks are not good for mercury. I mean, lesmoks have some use on merc, but when it comes to Dunes/Sepulcher. On Duel At Dawn it's damn useless.
I don't remember more in fact, welp. Sorry.
BlackenedPies:
Well mobulas have good top turning speed and high turning momentum. They only lack turning acceleration so bringing claw on a mobula is not necessary. I always bring kerosene hydrogen and drogue chute. The mobula falls very fast which can help you escape on high maps like northern fjords but can also be deadly. I always have the engineers bring extinguishers. If you have one of them full time on a bottom gun then chem spray can be very useful but only if they use it. I also bring an extinguisher because the pilot can jump and hit the top gun from the helm position.
The mobula's good vertical can be used as a means of tanking, however if you're up against a specialized close range ship then tanking may be your only option. This is why I always have a mine launcher for the gunner, who brings a variation of mine ammo. For close range, a merc or hades may be useless. Depending on the circumstance I have the gunner jump to the left or right wing. The right wing is more efficient because the ladder is on the right side. I have the bottom right gun an artemis for the balloon engi.
I have found the mobula to be very effective against all ships except good squids. Blender fish can also be very dangerous. Mobulas are generally not for close range so your best bet is to kill them before they get close. The mine launcher is an important defensive weapon for me. The most common loadout is double artemis but sometimes it's not enough to kill. For my merc mob I use a left side flak gat with long range ammo (lesmok or heavy). The top gunner also has the option to jump down to the flak while the gat is going. Heatsink is the best medium close light flak ammo. But yeah the mobula is best ship counters everything so OP.
Sometimes it's best to neglect repairs and keep all guns shooting to overwhelm the enemy. The balloon is most important. Even with drogue chute you still drop. Don't forget to burn plenty of kerosene!
MightyKeb:
--- Quote from: BlackenedPies on February 20, 2015, 02:57:04 pm ---I have found the mobula to be very effective against all ships except good squids.
--- End quote ---
Lumberjack says hi
Schwalbe:
--- Quote from: MightyKeb on February 21, 2015, 06:52:57 am ---
--- Quote from: BlackenedPies on February 20, 2015, 02:57:04 pm ---I have found the mobula to be very effective against all ships except good squids.
--- End quote ---
Lumberjack says hi
--- End quote ---
Mobula says: Oh, the projectile. Let me use vent/hydro. [dodges]
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version