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Huge New Ship And Weapon Suggestion Topic

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ShadedExalt:

--- Quote from: omegaskorpion on January 07, 2015, 02:27:25 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 02:20:36 pm ---
--- Quote from: omegaskorpion on January 07, 2015, 02:08:35 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 01:44:08 pm ---
--- Quote from: omegaskorpion on January 07, 2015, 01:30:02 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 11:36:51 am ---
--- Quote from: omegaskorpion on January 07, 2015, 11:16:16 am ---
--- Quote from: ShadedExalt on January 07, 2015, 11:07:39 am ---
--- Quote from: Indreams on January 07, 2015, 06:14:39 am ---Pretty much what I wanted to say and didn't say.

Armor plates should be an option to replace only certain guns.

Otherwise, certainty of trolls and utter ridiculousness. And armor plates would have to be modeled for all over the place (there are thirty gun locations in current GOIO).

Actually, I was worried that the armor plates wouldn't take away from firepower enough. Because you almost never get much more than a trifecta on most situations. Losing a light gun isn't a great plight. There's always more guns than gunners anyways.

--- End quote ---
.
Dat Tankbula doe

--- End quote ---

The worst kind of mobula there is, now with 100% more armored and 100% less armed.

--- End quote ---

Nah, have a gat on top so you can ram.

--- End quote ---

The only ship this loadout can kill is mobula or unlucky squid XD

--- End quote ---

Or that one Spire, XD

--- End quote ---

Or fully armored junker XD

--- End quote ---
In all seriousness, there should be a limit to plates addable, and they should probably make everything slower...

--- End quote ---

Limiting armor plates would be good idea, but they arent in the game yet (or ever?) so i think we are thinking too far.

--- End quote ---

No, no, if they're gonna get in game at all we need to theory craft

omegaskorpion:

--- Quote from: ShadedExalt on January 07, 2015, 02:43:37 pm ---
--- Quote from: omegaskorpion on January 07, 2015, 02:27:25 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 02:20:36 pm ---
--- Quote from: omegaskorpion on January 07, 2015, 02:08:35 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 01:44:08 pm ---
--- Quote from: omegaskorpion on January 07, 2015, 01:30:02 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 11:36:51 am ---
--- Quote from: omegaskorpion on January 07, 2015, 11:16:16 am ---
--- Quote from: ShadedExalt on January 07, 2015, 11:07:39 am ---
--- Quote from: Indreams on January 07, 2015, 06:14:39 am ---Pretty much what I wanted to say and didn't say.

Armor plates should be an option to replace only certain guns.

Otherwise, certainty of trolls and utter ridiculousness. And armor plates would have to be modeled for all over the place (there are thirty gun locations in current GOIO).

Actually, I was worried that the armor plates wouldn't take away from firepower enough. Because you almost never get much more than a trifecta on most situations. Losing a light gun isn't a great plight. There's always more guns than gunners anyways.

--- End quote ---
.
Dat Tankbula doe

--- End quote ---

The worst kind of mobula there is, now with 100% more armored and 100% less armed.

--- End quote ---

Nah, have a gat on top so you can ram.

--- End quote ---

The only ship this loadout can kill is mobula or unlucky squid XD

--- End quote ---

Or that one Spire, XD

--- End quote ---

Or fully armored junker XD

--- End quote ---
In all seriousness, there should be a limit to plates addable, and they should probably make everything slower...

--- End quote ---

Limiting armor plates would be good idea, but they arent in the game yet (or ever?) so i think we are thinking too far.

--- End quote ---

No, no, if they're gonna get in game at all we need to theory craft

--- End quote ---

Sounds reasonable, but how about guns that are better armored that normal ones? but are slower and have less ammo? (or someting among those lines)

Like little bit more customisable guns, they dont need any visual changes but stat changes.

ShadedExalt:
OK, reply pyramid overload.  Armored guns... Cool idea, but nah.

 I still want the tower shield weapon.

Customizeable guns WOULD be cool...

Maybe change the secondary damage at the cost of lowering primary?

omegaskorpion:

--- Quote from: ShadedExalt on January 07, 2015, 04:02:51 pm ---OK, reply pyramid overload.  Armored guns... Cool idea, but nah.

 I still want the tower shield weapon.

Customizeable guns WOULD be cool...

Maybe change the secondary damage at the cost of lowering primary?

--- End quote ---

Tower shield: for reflecting all pesky shots coming your way

Customization still should be unique compared to the ammo types. (muse was planning some differend abilitys per guns in adventure/co-op like)

Well if gun damage would be swappable, we propably would see more mercs (full on armor piercing)

ShadedExalt:

--- Quote from: omegaskorpion on January 07, 2015, 04:42:27 pm ---
--- Quote from: ShadedExalt on January 07, 2015, 04:02:51 pm ---OK, reply pyramid overload.  Armored guns... Cool idea, but nah.

 I still want the tower shield weapon.

Customizeable guns WOULD be cool...

Maybe change the secondary damage at the cost of lowering primary?

--- End quote ---

Tower shield: for reflecting all pesky shots coming your way

Customization still should be unique compared to the ammo types. (muse was planning some differend abilitys per guns in adventure/co-op like)

Well if gun damage would be swappable, we propably would see more mercs (full on armor piercing)

--- End quote ---

HC OP pls nerf

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