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Huge New Ship And Weapon Suggestion Topic

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omegaskorpion:
This Topic contains my old weapon and ship suggestions, i have remade their stats and placed them in same topic. (the stats that i have made don't really matter since they are only there to give direction)

(Ship and weapon models have been made with Cinema 4D [during 30d trial time] models aren't the best and could use polishing [and background] but that is hard to change now)




Swan

Swan is huge ship that has heavy armor and firepower but lacks in maneuvering.
Swan is bigger than longer than galleon but also slim too.

It has 2 heavy guns aimed to front of the ship, but since they are back of the ship it gives them advantage in long range weapons if enemy gets too close since arming time is less big deal, how ever this reduces effective range of close range heavy weapons.

under deck has 4 light guns, aimed at port and starboard. Under deck also has hull and heavy engine placed near the ladder that leads to upper deck.
Upper deck has the heavy guns and 2 turning and 1 heavy engine close to each other, balloon component is located near the captain, front of the ship where also the helm is.

Ship has 3 balloons, biggest is attached to upper deck and smaller ones are attached to wings. Wing balloons are danger of being hit by flechette weapons while the upper deck balloon is more protected by the armor.

Crew has to communicate when using this ship, since captain has poor visibility back of the ship (he can still see under the ship) and since guns are located in different sections of the ship both under and upper deck has to have 1 engineer. Gunner has to run between the decks.

Swan can effectively ram dealing huge amount of damage but with its low turning speed its not best plan.

Stats:

- Hull 900
- Armor 1000
- mass 500.000kg
- max speed 31.0 m/s
- max turn speed 7.82 deg/s
- acceleration speed 2.30 m/s²

- 2 light engines
- 2 heavy engines
- 4 light guns
- 2 heavy guns
- 3 balloons




Turtle

Turtle is unique ship in its design, it has 2 armor panels attached to port and starboard witch are detachable.
However its very slow ship thanks to this.

Turtle has 3 separate armors, armor plates have 800 armor and 400 health while the ship has 550 armor and 600 health. When armor plate gets destroyed the ship will detach it and gain 25% more speed. without both armors the ship gains 50% more speed. however its also more weaker after this.

Turtles hull and balloon components are located opposite sides of the ship and have balloon "window" separating them. Armor plates components are located near the plates, middle of the 2 heavy guns.

Ship has 4 heavy guns and 2 light guns, heavys are covering port and starboard while light guns protect front and back of the ship.

Light engines are close to heavy guns while heavy engine is under the helm.

Turtle is easy ship to use but has low speed and many components to take care of, fortunately the armor plates stop the damage to enter the ships armor or hull, unless the enemy is hitting the ship from behind, under, front or above.

Turtle is larger than junker but has same length.

Stats:

- Hull 600
- Armor 550
- mass 350.000kg (220.000kg without both armor plates)
- max speed 25.0 m/s- 32,5m/s
- max turn speed 10 deg/s
- acceleration speed 2.30 m/s²

- 2 light engines
- 1 heavy engines
- 2 light guns
- 4 heavy guns
- 1 balloons
- 2 armor plates




Bridge

Bridge is light ship which original model was literary made out of bridge.

it has 1 heavy gun in the front and 3 side guns, making it good support ship or jack-of-all-trades.

However it has poor armor and health but it is also small ship so it is hard to hit.

Stats:

- Hull 600
- Armor 500
- mass 100.000kg
- max speed 40.0 m/s
- max turn speed 12 deg/s
- acceleration speed 3.30 m/s²

- 2 light engines
- 1 heavy engines
- 3 light guns
- 1 heavy guns
- 1 balloons



Reaper

Reaper is very long ship that has stunning speed for its size and very powerful weaponry.
Its speed and power comes in cost of health and armor having poor 400 armor and 800 health for its size it wont stay in battles that are corners or enemy swarming areas.

It excels in hit and run tactics and sniping.

it is longer than galleon but also has less height.

Stats:

- Hull 800
- Armor 400
- mass 150.000kg
- max speed 41.0 m/s
- max turn speed 9 deg/s
- acceleration speed 4 m/s²

- 1 light engines
- 2 heavy engines
- 4 light guns
- 1 heavy gun
- 3 balloons



Dragonfly

Dragonfly has huge balloon that protects the most of the ship, the balloon has more resistance to damage than any other balloon making it effective even against flechette weapons.

This upside has downside of low armor, making ship easier to destroy with rams or piercing weapons.

Dragonflys guns are can shoot targets in ever direction, so long as weapons of choice have enough rotation angle.
dragon fly can shoot max 3 guns on side target, front and back guns can focus on 2 guns on same target.

Dragonfly is also excellent at ramming.

Stats:

- Hull 550
- Armor 350
- mass 75.000kg
- max speed 35 m/s
- max turn speed 8 deg/s
- acceleration speed 6 m/s²

- 2 light engines
- 2 heavy engines
- 6 light guns
- 0 heavy guns
- 1 balloon (has 60% more resistance to all damage)



Sai

Sai is considered by many captains as beefier pyramidion, which it is for the most part.
Its heavy ship that used to serve as transportation ship for supplies and civilians, however its was repurposed as military vanguard that takes most of the hits before rest of the army can get to the battle.

Sai has higher armor and health compared to its little brother, how ever it has even more slower turning speed and more bigger target. Also its weaponry has not growth much.

unlike in pyramidion, the sais hull is on upper deck and balloon is under deck. also components are more further away from each other, making manticore less of threat, but it also makes repairing harder.   

Side guns are heavy guns and front guns are light guns, however light guns have less uses for the close range weapons since ship front part is so long.

Balloon is protected by the ship since the balloon is under the ship.
Sai is bigger longer than galleon, but also has less height.

Sai is (just like pyramidion) excellent at ramming, if it can hit.

Stats:

- Hull 950
- Armor 1000
- mass 500.000kg
- max speed 31.5 m/s
- max turn speed 6.5 deg/s
- acceleration speed 2 m/s²

- 2 light engines
- 2 heavy engines
- 2 light guns
- 2 heavy gun
- 1 balloons




Ikazuchi

Ikazuchi is old time sea warship looking ship that has 6 light guns, making it very good at high fire power.


Stats:

- Hull 1400
- Armor 550
- mass 250.000kg
- max speed 29.5 m/s
- max turn speed 8 deg/s
- acceleration speed 2.5 m/s²

- 2 light engines
- 1 heavy engines
- 6 light guns
- 0 heavy gun
- 1 balloons




Kalskel Light Cannon

Kalskel is light gun that is designed to destroy ships most important components. Hull and Armor.

Its not good gun alone and is better when it has other Kalskel companing them.

Stats:

Damage: 25 piercing

Area of Effect: 30 explosion

Radius: 3m

Rate of Fire: 3

Spread: Medium

Max Range: 1000m

Muzzle speed: 300m/s

Effective Vs: hull, armor

Reload speed: 6s

Rounds: 10




Nailer

Nailer is effective balloon destroyer, but it excels at destroying components.

Stats:

Damage: 10 flechette

Area of Effect: 10 chatter

Radius: 1m

Rate of Fire: 6

Spread: pinpoint accuracy

Max Range: 500m

Muzzle speed: 450m/s

Effective Vs: balloon, components

Reload speed: 7s

Rounds: 100





Zhunon Crossbow

Stats:

Damage: 70 Piercing

Area of Effect: 100 Flechette

Radius: 2m

Rate of Fire: 0

Spread: pinpoint accuracy

Max Range: Infinite (after 650m the bolt will start to fall)

Muzzle speed: 200m/s

Effective Vs: balloon, armor

Reload speed: 6s

Rounds: 1





Heavy Pierce Cannon

Heavy cannon used to destroy ships armor.

Stats:

Damage: 100 Piercing

Area of Effect: 150 chatter

Radius: 2m

Rate of Fire: 22 shots per min

Spread: pinpoint accuracy

Max Range: 1900m

Muzzle speed: 750m/s

Effective Vs: armor, hull

Reload speed: 6s

Rounds: 2

Has same turn radius as heavy flack




Light And Heavy Shark Torpedo Launcher

Shark torpedo lauchers shoot torpedos that have 200m long heatseeking ability, they will have high turning speed so they can hit ships easier, if enemy shoots flare and its on radius of 200m the torpedos will fly to it instead of enemy if its closer target.

Enemies can shoot torpedos.

Damage: 50 fire

Area of Effect: 50 chatter  (25 chatter heavy)

Radius: 2m

Rate of Fire: 500

Spread: light: low spread, Heavy: high spread

Max Range: 1500m

Muzzle speed: 250m/s

Effective Vs: hull, balloon, components.

Reload speed: 6s (heavy 7s)

Rounds: 4 (light) 16 (heavy)



Heavy Torpedo Launcher

Heavy torpedo launcher launches chargeable controllable torpedos. torpedos have 200 Health and are destroable by enemies.

Charge takes 10sec. (you can shoot when you want during charge to shoot half charged or lower)

Stats:

Damage: 100 fire  (charged 200) (charged shot will push ships)

Area of Effect: 100 chatter (charged 300)

Radius: 3m (charged 7)

Rate of Fire: 22 shots per min

Spread: pinpoint accuracy

Max Range: 1400m

Muzzle speed: 300m/s (max charged speed 600m/s)

Effective Vs: hull, balloon, components

Reload speed: 10s

Rounds: 2



Light Tesla Beam and Tesla Cannon 

Tesla weapons have ability to spread their damage to other components upon impact and can hit more targets more further than fire.

BEAM

Stats:

Damage: 1 fire 

Area of Effect: 1 chatter

Radius: 10m

Rate of Fire: 400rof

Spread: pinpoint accuracy

Max Range: 425m

Muzzle speed: ?

Effective Vs: hull, components

Reload speed: 7s

Rounds: 50


Cannon

Stats:

Damage: 50 piersing 

Area of Effect: 50 chatter

Radius: 10m

Rate of Fire: 1 shots per sec

Spread: medium

Max Range: 750m

Muzzle speed: 1000m/s

Effective Vs: armor, components

Reload speed: 6s

Rounds: 10

ShadedExalt:
Lots of thought put into this.  Some of the stuff is a mite OP, especially the Dragonfly and the Charge/Shark Torpedoes.  The Sai (big Pyra, right?)  seems decently balanced.  Swan might have to be tweaked...

But yeah.  Moar ships (if thought out and balanced) = gud.

omegaskorpion:

--- Quote from: ShadedExalt on December 15, 2014, 09:40:16 am ---Lots of thought put into this.  Some of the stuff is a mite OP, especially the Dragonfly and the Charge/Shark Torpedoes.  The Sai (big Pyra, right?)  seems decently balanced.  Swan might have to be tweaked...

But yeah.  Moar ships (if thought out and balanced) = gud.

--- End quote ---

Thanks,
il keep thinking the balance of thease. However i dont see problem with the shark torpedos since they are destroyable and fly pretty slow. (and they can be fooled with flares)

omegaskorpion:
all right i tweaked heavy torpedo stats a little bit.

Stats:

Damage: 100 fire  (charged 200) (charged shot will push ships)

Area of Effect: 100 chatter (charged 200)

Radius: 3m (charged 6)

Rate of Fire: 22 shots per min

Spread: pinpoint accuracy

Max Range: 1000m (1450m charged)

Muzzle speed: 300m/s (max charged speed 600m/s)

Effective Vs: hull, balloon, components

Reload speed: 10s

Rounds: 2

Arturo Sanchez:
so the swan ship is a ship thats even slower than a galleon?

as for some of these ships... you're asking for new mechanics... assuming muse would just change the fundamental philosophy of the game.

like some of these ships are meant to be functioning with a 4 man crew?

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