[Considering the following text wall, a forum moderator might want to add to the title: "Plus the occasional philosophical talk" or similar if it fits the topic more. I never really thought of what I was expecting this thread to become anyway.]I don't believe this is a valid question. No class can function without the other two.
I never intented to get serious answers in this thread, but since you phrase it like that, I remember quite a few Galleons having even an engineer as a captain instead of a pilot.
Could a Pyra not adapt a similar principle and have 2 engineers, one with claw mallet/spanner/buff and the other moonshine mallet/spanner/chem and they switch between chasing and close range brawling, having ultimate buff advantage when not in the middle of brawl, but very likely having buff being at max when it starts? (Of course, I never even tried it.)
Would a ship always be better because when it has a gunner/pilot/engineer? (I know, it's a rather vague question.)
Sometimes these engineer-only-Galleons do bring a gunner with them. Do these Galleons have a better performance if they had a gunner or is it losing performance instead?
When I look at your answer, I want to rephrase it into:
No class can function without the other two engineers.
Everybody always has at least 2 engineers on their ship. Does that make them op? Could you not replace a class with the "op class"?
Or is the engineer class underpowered, because you need at least two of them to do their job, whereas you only need one pilot to have the pilot do its job?
Or is it simple the games
requirement to always have at least these engineers in order to play "correctly" (e.g.: are you playing Yu-Gi-Oh correctly if you only had spells in your deck? With only trap cards you might even win. (Is there even a rule for that?)).
Does a requirement make it more "op"? Are the other classes not a requirement?
Going of the quote that the gunner is a binary class, either 1 or 0 "if you want to play correctly" it is not seen as a required class.
Muse puts the gunner on the same level as the engineer in the matchmaking crew, dividing between crew (gunner/engineer) and captain (pilot). Does that have any factor in "op"-ness or "requirement"-ness or does that simply mean that the gunner actually
is an engineer and the other way around, making the crew "op" over the captain as seen on the "engineer only galleons".
BUT are captain/pilots to be seen as a requirement now? If yes, does it make it more op than the crew or does it put it on equal level?
Am I completely missing the topic/not understanding what op means?
What does "playing correctly" mean?!
Obviously Pilot is most op.
"Obviously Pilot"'s initials are "OP". Is that one of these Illuminati trick?! Is the op class really "obviously pilot"?!