Admin > Dev App Testing
2nd round of balance testing
Nidh:
I'm confused as to what the roles of the ships are. Going by the numbers it's looks like the pyra and the spire have swapped places n terms of role.
Isn't the pyra supposed to be an initiator and lead the charge, where the spire is a supporting gun-platform?
I thought the original problem with the pyra was that it turned too fast, and could outfight anything that tried to outmaneuver it, so why wasn't the turning speed reduced instead of forward acceleration?
I'm not angry, just confused. Can someone explain the intended role of the ships and how these changes will balance and solidify that role?
Crafeksterty:
Why base the ships in roles? Well i see what you mean, but there is no real defenitive role.
Spire support?
IT needs support.
The spire change makes the ship more equal versus another ship. Basicaly, any ship with 2 guns was as strong against the spire as the spire was with 4 guns versus him back. Now it makes it so that the spire can survive or atleast deliver the 4 guns before the spire dies by a greater ammount. Meaning, you cant exactly outgun a spire as easily. Because, it is allready and physicaly should be outgunning the other. The spire is allready a big ship too. But thats just health.
The spires Speed however, as much as i love it. Kinda feel like would be too strong. Maybe... The top speed is what im concerned for. The acceleration i always wanted to be very high, like 5-6. 4.5 is actualy pretty high if the top speed is also going up, but the top speed makes it get up close a bit too hasty. Still the spire is a very killable ship, you really dont have to anticipate for the armor to go down, it just does. Currently, its health forgives what the spire does and its size.
The pyra, yeah the accel nerf is a weird one. Its -0.25 doesnt exactly fit with the pyra. It is always better when a pyra ambushes. So really, it should keep its accell. But for being such an easy to manage, easy to take care of ship. I agree with its 600 health. Seriously that thing will still hold up because it is easy to manage.
Nidh:
Well, what are you supposed to do with a Spire? You can't rush in because your armor's too low. Ambushing is difficult because you move too slowly. Being a stationary firing platform doesn't work because if you stand still you get snapped like a twig.
I need to know what we're balancing towards. If it's a stationary ship that "watches mountain passes" then it needs a boatload of more armor/hp to afford being a sitting duck because it can't even strafe like a galleon. If it's a glass cannon ambush-er then it needs a lot more speed, but it can keep it's current hp. If it's supposed to be a killing front line ship then it needs more hp and speed.
The current changes suggest that it's moving toward a general purpose front line ship. It's becoming more of a slightly flimsier pyra with twice the firepower.
It just makes me a bit confused as to where it's intended place on the battlefield is supposed to be since I thought it was supposed to be a glass cannon... that can't move... which is problematic on it's own.
Squidslinger Gilder:
Wow that squid HP is still too high. Bump that accel, drop the HP. Squid = done.
Dementio:
I cannot understand how the Squid has more perma hull than (or just as much atm as) the Spire and the Pyramidion. You have these two huge and massive ships, one of which is currently experiencing a health nerf and the Squids gets even more health even though it is barely half as big as either of them.
As long as the armor of the Squid stays the same, I too do believe it needs more acceleration than hull. Else, If it died before, it will die now too, it just takes a few seconds longer.
I would like to see the vertical acceleration of the Squid be upped too, just a little. There is such a huge gap in vertical acceleration between the Mobula and every other ship, I believe the Squid would fit in there just fine.
The Pyramidion I see as something like a tank. Charges in, has the enemy aggro on it and have it's ally do whatever is necessary for the Pyra to win. It already dies easily to almost any enemy explosive gun and with it's already low manouverbility..., why make it less forgiving than it already is in terms of taking damage? As it was asked before "Isn't the Pyramidion supposed to be an initiator and lead the charge?", because if it isn't the Pyramidion, what other ship will take that role? The Squid?
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