Admin > Dev App Testing
2nd round of balance testing
Keyvias:
Hey everyone,
Leave your thoughts here on the feelings from the latest changes.
Numbers will be incoming later. For now let us know how the ships are feeling in game!
Squidslinger Gilder:
Squid = bump on accel and it'll be perfect. Felt like hull was reduced. Better.
Pyra = Turned better, dunno on hp/etc but felt better than before. Still felt heavy on the accel but overall no problem. Go with it.
Spire = Not sure. Was okay to me. Waiting to see the numbers.
Crafeksterty:
The lines on how they feel now and how they felt before is blurred.
Spire - I dont know what you changed. It maybe feels a tad bit slower than the previous test, or maybe its all the same. I really dont know.
Squid - Feels like that same squid from the test earlier...
Did you guys release new adjustments for the dev app or?
Kamoba:
Squid walked all over Pyramidion without us engineers being over-worked, so squids will defiantly see a comeback :)
Armou-hull health was good too! Didn't take too long to repair armour which meant we kept most our perma hull :)
Keyvias:
And here are the Monday numbers.
Spire
Forward Acceleration: 4.5m/s2 from 3
Top Speed: 28m/s from 26
Hull: 950 HP from 750
Pyramidion
Forward Acceleration: 2.25m/s2 from 2.5
Hull: 600 HP from 700
Squid
Forward Acceleration: 6.65m/s2 from 5.5
Hull: 950 HP from 850
Weight: 95000 tonnes from 115000
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