Info > Feedback and Suggestions
Carronades
DrTentacles:
Honestly, if you're going to do anything to affect the balance of Carronades, perhaps a Drogue Chute buff would be the best thing. It seems to be little used tool, and it would be the easiest way to nerf them without dramatically impacting balance.
Tanya Phenole:
Hey hey heeeey I got an idea
What if everyone gives up that bizarre fashion to put wrench engineer on baloon. Since it started way back when carronades were not so popular.
Also make pyramidion carro-vulnerable too
Boom problem solved
Mezhu:
Just for the record I don't believe any ('exotic'?) ship is 'insta countered' by carronade. Carrofishes excel at controlling opponents from afar, but their gun and balloon is as fat as any, and they will succumb to prolonged focus fire unless they get off the enemy's arcs every so often. Likewise, galleon has a fuckton of weaknesses. I get that dying after 3 mins of constant balloon popping is frustrating but there are ways to counterattack and/or escape, and this isn't a 1v1 game anyway.
Carronade is a strong gun, there's no arguing that. From popping your balloon to actually killing you, though, it needs circumstances which require quite some time to happen (get close to obstacles, with at least some armor damage while fish is healthy enough to successfuly ram etc), at least some of which can be more or less mitigated (avoid parking next to obstacles, stay high, use drogue, shoot back, use a small carronade yourself, ask for ally support etc). Balloons in general are a huge damage shield. Quick rebuilds essentially force the carro's damage to not be redirected to your hull. When a pyra's hull breaks you'll see 3 people run to it even in pubs, yet when a goldfish's balloon is popped from a carrofish the common case scenario is to have a poor buffwrench guy try to patch it up by himself.
I'm a terrible pilot so this isn't some attempt of mine to act smart by telling you how bad you are to die to carronade. But I've seen ships get out of seemingly ominous, long-lasting balloon locks and turn the fight around pretty often.
Anyway, a minor decrease in damage could make somewhat easier to fight against.
HamsterIV:
--- Quote from: Mezhu on December 05, 2014, 07:37:35 am ---Carrofishes excel at controlling opponents from afar,
--- End quote ---
I think you missed the point of the Blenderfish (carrofish). Balloon locking works by putting your ship in the opponent's blind spot so the blender ship is not taking any damage. This can only be done at extremely close range where the angle the enemies guns need to elevate is offset by the the distance between them and the top of the balloon. At long range sustained gat fire can take out the carronade or even kill the blender ship.
It is possible to destroy an opponent's balloon from long range but it leaves them room to retaliate. Getting in close is how a pilot can ensure the encounter is completely one sided.
Mezhu:
I give up
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