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Carronades
Dementio:
I wonder what would happen if the balloon hitbox of ships is tied to how much space the balloon is actually taking up. Instead of hitting empty space where the balloon once was you would have to actually aim at that little piece left.
This would not only make it a little bit harder for Carronade gunners and pilots, but also might make it harder for any other weapon to hit the hull through the balloon. Probably by a very little margin, but still.
This would also make Pyramidions nigh immortal against Carronades that try to hit the balloon with heavy clip.
Would that be a bad world?
Replaceable:
I always aimed for the crumpled balloon anyways aha whoops.
ShadedExalt:
--- Quote from: Dementio on December 04, 2014, 04:16:44 pm ---I wonder what would happen if the balloon hitbox of ships is tied to how much space the balloon is actually taking up. Instead of hitting empty space where the balloon once was you would have to actually aim at that little piece left.
This would not only make it a little bit harder for Carronade gunners and pilots, but also might make it harder for any other weapon to hit the hull through the balloon. Probably by a very little margin, but still.
This would also make Pyramidions nigh immortal against Carronades that try to hit the balloon with heavy clip.
Would that be a bad world?
--- End quote ---
--- Quote from: Replaceable on December 04, 2014, 05:21:13 pm ---I always aimed for the crumpled balloon anyways aha whoops.
--- End quote ---
Wait, you're telling me that they DON'T do that? Screw it, Imma do it anyways.
Sammy B. T.:
--- Quote from: Dementio on December 04, 2014, 04:16:44 pm ---I wonder what would happen if the balloon hitbox of ships is tied to how much space the balloon is actually taking up. Instead of hitting empty space where the balloon once was you would have to actually aim at that little piece left.
This would not only make it a little bit harder for Carronade gunners and pilots, but also might make it harder for any other weapon to hit the hull through the balloon. Probably by a very little margin, but still.
This would also make Pyramidions nigh immortal against Carronades that try to hit the balloon with heavy clip.
Would that be a bad world?
--- End quote ---
While it would make carros a bit harder, it would really just more maximise the pyramidion advantage since in the goio world, balloons deflate backwards.
Caprontos:
--- Quote from: Sammy B. T. on December 04, 2014, 10:15:23 pm ---
--- Quote from: Dementio on December 04, 2014, 04:16:44 pm ---I wonder what would happen if the balloon hitbox of ships is tied to how much space the balloon is actually taking up. Instead of hitting empty space where the balloon once was you would have to actually aim at that little piece left.
This would not only make it a little bit harder for Carronade gunners and pilots, but also might make it harder for any other weapon to hit the hull through the balloon. Probably by a very little margin, but still.
This would also make Pyramidions nigh immortal against Carronades that try to hit the balloon with heavy clip.
Would that be a bad world?
--- End quote ---
While it would make carros a bit harder, it would really just more maximise the pyramidion advantage since in the goio world, balloons deflate backwards.
--- End quote ---
I never thought about that before... Now I won't able to unthink it..
Anyway I think the hotboxes should at lest be looked at, the galleon - for example - is able to be hit on the top most flag part and count as a balloon hit.. despite there being no balloon... Should be an armor or no hit (I think goldfishes top fins are no hit?).
Not sure if other ships have that issue, but I know it makes you able to stay higher above the galleon when breaking the balloon then you would otherwise need to be..
Also I wouldn't mind seeing them give different balloons different hp as a test (did they ever test it?) but not necessarily different rebuild times... So that some are stronger vs balloon damage and some less so. But I know the devs already said they don't wanna do that.
Over all though I think the carros are pretty fine.. They are op when they are op... but its not a sure win thing and can be beaten by any other ship.. depending on teamwork and captain skills.. etc.. Issue I see is.. If the carros can't put you on the ground at all then they are underpowered, so they have to be able to do that to kill you.. And so all you can do is elongate the process if its currently to easy to do it (ie over powered)..
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