Info > Feedback and Suggestions
Carronades
Tanya Phenole:
Hey how about we just increase the cone of carronade, like a little bit?
RearAdmiralZill:
--- Quote from: Tanya Phenole on December 03, 2014, 09:08:54 am ---Hey how about we just increase the cone of carronade, like a little bit?
--- End quote ---
Then you risk making heavy a required ammo. Arguably that is still the case at its maximum range, but I think other ammos have merit closer in.
--- Quote from: Spud Nick on December 02, 2014, 10:31:44 pm ---They could just reduce the damage it does to armor and hull.
--- End quote ---
It doesn't do that much hull damage. The ground does. As for armor, idk. Directly it's not the best vs armor. Indirectly, it works. Balloon down = damage to armor + engies trying to get the balloon up. Personally I think it's fine where it is. Sure, you need to have tactics in mind to beat it, but this is no different from any other enemy.
Tanya Phenole:
Well, once you dropped on earth and not rising from it and not having engines on , ground should stop making damage
So you can lie down and not be damaged continuously. Well, it should be like that. I touch ground and don't suffer from pain all the time, you know?
Kamoba:
--- Quote from: Tanya Phenole on December 03, 2014, 09:04:58 pm ---Well, once you dropped on earth and not rising from it and not having engines on , ground should stop making damage
So you can lie down and not be damaged continuously. Well, it should be like that. I touch ground and don't suffer from pain all the time, you know?
--- End quote ---
I think it's called landing in lay-mans terms :)
RearAdmiralZill:
--- Quote from: Tanya Phenole on December 03, 2014, 09:04:58 pm ---Well, once you dropped on earth and not rising from it and not having engines on , ground should stop making damage
So you can lie down and not be damaged continuously. Well, it should be like that. I touch ground and don't suffer from pain all the time, you know?
--- End quote ---
That's a fair point. I think the reason it happens here is that with no balloon, your ship is always moving down. The game likely doesn't account for "ground" vs "canyon wall" for example. Hit a canyon wall, you take some damage based on speed. Since you're balloon is out, youre always falling so you're constantly hitting the ground, thus damage. Would be interesting if you could actually stop and "rest" on the ground. Then it would force the blender to ram the ship instead of just sit there.
Sounds hard, might not be. I'd test that kind of mechanic.
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