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Small Clip size, Small Reload [Gunner fix theory]

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nhbearit:
What if MUSE loosened what tools classes could bring? What if you could bring up to two tools from a set that your class doesn't specialize in (maintaining the current total of five tools)? A gunner could bring three ammos and two repair tools at the expense of their spyglass. It would allow a gunner to bring a buff hammer. It would also have to work the same way for the other classes. You might see gungineers bringing two ammos and pilots bringing two repair tools. It would change gameplay significantly and probably wouldn't be noob friendly, but it would allow gunners to make more choices about their load out and do more with their gun. This might make gunners specialized to the point where they really do become rare though. Would this be a risk worth taking?

ShadedExalt:

--- Quote from: nhbearit on November 28, 2014, 01:34:55 pm ---What if MUSE loosened what tools classes could bring? What if you could bring up to two tools from a set that your class doesn't specialize in (maintaining the current total of five tools)? A gunner could bring three ammos and two repair tools at the expense of their spyglass. It would allow a gunner to bring a buff hammer. It would also have to work the same way for the other classes. You might see gungineers bringing two ammos and pilots bringing two repair tools. It would change gameplay significantly and probably wouldn't be noob friendly, but it would allow gunners to make more choices about their load out and do more with their gun. This might make gunners specialized to the point where they really do become rare though. Would this be a risk worth taking?

--- End quote ---

This is easily the best Gunner Fix I've ever heard. 

Crafeksterty:
What? No! That just shows that the engineers tools are Way too much needed for the gunner.

You will want to make engineers that gun wish they were gunners, much like how gunners that repair wish they were engineers.

Edit: Just as a note. Yeah my idea of weapons is very broken i know that hah. But it would change the spectrum of classes used to more gunners than just engineers.
Just wanted to show what causes gunners to not be as good as engineers. And well i did answer my own question after a little bit of time after the thread. Im on the side of "Long clips like today should be a chance for the gunner to do something inbetween" Again reinforcing an instant activatable on gun tool again :P

I agree on buff hammer increasing reload speed. Actualy. The damage up will be missed, but that is something that an instant activatable should be applied for gunners. Not engineers.

And sorry for infusing you guys with the instant activatable. I just think its a good idea :|

Imagine:
If engineers could bring two ammo types, gunners would even be less used.

Mean Machine:
Maybe there could be different buff tools. For example, one that only engineers can use and one that only gunners could use. Engineer's buff tools would increase durability of components (would come in handy when fighting against disable ships) and gunner's buff tool would increase damage.

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