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Small Clip size, Small Reload [Gunner fix theory]

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Crafeksterty:
This shouldnt belong on the Feedback section as this is more on the discussion on weapons and how they are expected to be used with Ammo and gunners that we need to be more usefull.


What am i talking about here?
I recently tought about how ammo do have lots of effects for different guns but their effects arent used as in the end they arent as worth firing as the others.
That is because in this current state, some ammo types are stronger. But what if they are just stronger because of how the game sets up guns?

-Imagine the gattling only firing 30 shots by default. But it has increased 80% reload speed from what it is now.
That way, a gunner using the gattling could use different effects like incendiary, greased, Heatsink.

-Imagine the Artemis now shoots 2 shots per clip. But the reload is now 60% faster or more than now.
This would encourage different ammo types. Burst, lesmok, incendiary.

-How about a mercury that shoots 1 shot. but 50% faster reload. Charged and lesmok would be used.

Lets not forget it would be much easier placing Heatsink in these weapons.


Im talking about this because ive come up with an idea for a heavy weapon in the Feedback section that has a very small reload, so it shoots constantly, encouraging multiple ammo types.
But im not suggesting this for all guns in the game. Just a tought for some, or future weapons. Because, i admit if this would be an overhaul, it would change too much of the game.

The mine launcher and Heavy Flak, Twin Carronade are the only guns that can fully benefitt with a gunner on it because of their ammo type and how fast the reload is. It would be nice to see some weapons turn to benefitt more because of reload times being very fast.

Here are a list of weapons i think would benefit from being changed to better suit a gunner.
-Hades 3 shots, 50% less reload.
-Artemis (mentioned above)
-Mercury (Mentioned above)
-Lumberjack, 1 shot, 75% less reload.
-Light Carronade, 2 shots, 70% less reload
-Flamer 75% less clip size. 50% less reload.

Now, this would be a downright nerf to these guns when compared to the guns not touched on.
The rate of fire which these guns would fire would be different, and for some would be constant (Mercury, lumberjack) which maybe we dont want.

Im giving this out as a suggestion to better make you imagine how it would look like if all guns were allready like this.
So the question is, would this make you want to choose gunners because them firing certain or more weapons than today may be better with this option?


Its a discussion on Gunners ammo types versus the reload times we have today.

Ide rather have a new tool type for the gunner, like an instant activateable that changes the gun slightly, but enough for the gunner to use an ammo type and an instant activateable. But because muse want to find a way on making ammo more usefull. The reload and just being on a gun kinda allready settles how hard it is to put all 3 ammo to use.

Indreams:
Would let me think about letting that one guy be a gunner.

But than, I'd have gunners tunnel-vision-glued to their gun, never taking that two backward steps to hit a component before going back on the gun.

It'd also make buffing very dependent. Experienced shooters can keep their guns buffed by buffing it during reload. I'm not sure how this will work with faster reload times.


Dunno. Might work, might not.

Replaceable:
I think guns NOT being buffed is a good thing, it draws away from gunnjis and back into gunners.

But i think this would massively change the game. Like how people fly, the builds- everything, if that's a good thing.. I am unsure.

Indreams:
What about, for certain guns, different ammo shoots a slightly altered projectiles?

Maybe incendiary Hades loses its arming time (or shorten it a lot). Lochnagar Hwacha shoots a two, powerful, accurate missiles. And explosive flare fires a firework?

I don't know if this is possible in the game, but it's an idea.


In fact, as I'm writing it, I find that it's an interesting brain storm...

Crafeksterty:

--- Quote from: Indreams on November 27, 2014, 09:02:02 pm ---Would let me think about letting that one guy be a gunner.

But than, I'd have gunners tunnel-vision-glued to their gun, never taking that two backward steps to hit a component before going back on the gun.

It'd also make buffing very dependent. Experienced shooters can keep their guns buffed by buffing it during reload. I'm not sure how this will work with faster reload times.

--- End quote ---

It shouldnt be buffed. It should be buffed by a buff engineer that buffs the gunners gun, not that a gun engineer gunning a gun. Why would a gun engineer be on a gun with this set up of guns?


--- Quote ---But i think this would massively change the game. Like how people fly, the builds- everything, if that's a good thing.. I am unsure.
--- End quote ---

Ofcourse. I even stated that this is too much of an overhaul. Its more on the discussion of how the game would play out if this were the case.
In my eyes it seems like its just different. Currently, i really do think that gunners need a second tool TYPE. again, an instant activatable when on a gun. This is something only gunners would be able to do as they have enough slots on a gun to perform it. I say this because placing an ammo to a gun takes its sweet time. And while the gunner has the ammo on for the duration of the long clip, he could have something else during that.


Currently ammos seem to be designed to be used but its not worth it. Its mostly worth sticking to one ammo type for most guns. Only few guns like ive stated allow for gunners to be usefull with their ammos.

So, do we want gradual change to guns? Like the lumberjack imo could use this treatment. Maybe even the mercury.

How about a mix of weapons with long clips like the mortar, with weapons with short clips like maybe the gattling.
NOT SUGGESTION. Just a tought of it. Would that help gunners or not?

where is the issue etc.

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