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Piloting help please and thank
ShadedExalt:
And this is why I love CA's. I'm keeping a close eye on this thread.
Admiral Ackbar RTDT:
As far as ships to check out first I find the Junker, Goldfish and Pyramidion to be the easiest to fly. The key is to find the load out and ships that work best for your flying style. There are lots of good load outs but not all pilots are good at all of them. I also really like the Phoenix Claw. Talking not only with your crew but also with the other ships will help you win more games and looking at the map helps you make better decisions. You can also learn a lot by watching some of the tournaments on YouTube. Hope those ideas help you get started. Good luck flying.
~Unleash the KRAGon
Dwarph:
awesome! thanks for all the ideas so far. I'll keep them in mind. :)
Gotta keep remembering to maneuver within a 3D space to dodge ect.
TeddyBearMafia:
Let me offer my two cents, especially as I try to rapidly improve my own flying as well.
I would start by saying that often,less is more. You will see pilots pulling the fanciest maneuvers in pub games and doing some crazy business... but everytime you place excessive reliance on your crew doing everything perfectly and not losing a key engine to an artemis shot in a middle of a maneuver, you create risk for things to go wrong. That's why I, and many others, would advise that you don't do what I do and be excessively ram happy. Ramming incorrectly is likely to put your ship in a terrible position and open you up to a response from the ship that you should have killed.
Ergo, first priority is get your ship in gun arcs. Point your ship at the enemy.
Second priority is figure out your safety: if you're being shot at by both ships, or by a ship that you can't quickly disable and turn the tables on, then you have to get out of there. Again, less is more. Are they trying to ram your mobula with a pyramidion? Drop down below them or hydrogen above them, then accelerate forward and create some distance between the two ships so you can re-engage safely. Don't try to combine a whole bunch of tricky turns and elevation changes, especially if your have a new crew that is having trouble keeping up with the strain you are putting on the engines.
Third priority is movement: you want to make sure that in the near future, you will still be situated to complete priorities 1 & 2. As such, you evaluate whether or not the opposing ship is moving backwards or forwards, or if there's another ship sneaking up behind you that you will need to deal with shortly. It's very helpful to constantly be checking your map (M) in order to make sure that everything is still going like you planned.
Finally, communication! Talk, talk, talk. Let people know what you're going to do, and what part they'll play in your plan. Do you want to ignore the downed balloon in favour of a few more mortar shots for a possible kill? Tell your engineer that! And so on, and so forth.
Good luck with piloting in the crazy world out there!
Crafeksterty:
It mostly depends on your enjoyment. How you play and explore.
To me atleast.
As you play, see what ship is most interresting and most fun to use.
When you find one approxamitley, know how a gunners/eningeers do on a gun. Are they having a hard time? Is the weapons being difficult for them?
Playing as engineer and gunner should give you the correct insight on how possible the ship can deliver is offencive and how it can be defencive.
So possible crew management is the BEST thing you can learn when playing as a pilot. Giving possible orders that need happen to achive what the ship has to do.
But, this is the key word here. POSSIBLE.
You have to know what loadout your crew should have for repair and guns. When and where. So do not expect the engineer on the hull to repair the hull when you go into a line of fire of 2 ships. In that case, it should be understandable that you will not be able to sustain much burst damage and therefore focus more on your gunners doing their job when you go into them like that.
Direct things to do.
-Order your crew politeley
-Give them easy enough jobs especialy if they are incompatent.
-Bind MAP to Q so you can constantly see your awareness in maps.
-Dont use spyglass, make your crew use it. You will have a third spot for another pilot tool.
-Cordinate with your Ally, if he isnt, use him in some way.
-When enemy is spotted, use map to see what direction he is facing and where he is going on when you are Above him or Under him.
-Take time to learn what a ships specialty is.
Direct things to NOT do
-Dont Move the ship too much as you fire. Turning while they shoot with the spire or moving a galleon while they fire will make their shots sqewn.
-Dont give too hard of jobs.
-Dont ram because you want to. Ram because you will hit.
-Dont fly alone
-Dont fly into dangerous territory.
-Dont meat grind (Fly in one by one, take the time to wait for your ally to be with you)
-Dont do dumb builds unless the crew agrees to it.
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