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Piloting help please and thank

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Dwarph:
Okay, so i want to start piloting a bit more. I've got about 200+ hours in the game with level 13 gunner/pilot and a 27 engi and I fancy having another go at flying the ships I've been repairing. Any tips or tricks I should know about? What not to use, advanced level play such as popping the balloon to go down faster ect? I can fly a metamidion (much like anyone can) but I'd like to branch out.  8)

Dwarph:
ooh and pointing me to any useful forum threads would be ace uwu

ShadedExalt:
Well, it depends on what you want to learn.  I'm still a newb myself, and more of one than you, but if you'll accept some basic tips, here goes.

Communicate!: Teamwork OP, remember that.

Learn your gun arcs: If you don't have guns on target, you aren't killing it.  That's bad.

Powersliding: Full throttle, build up speed, and then cut engines and swing to the side.  If manuevering, full throttle again.  If not, just keep pace on your target.

Goldfish Ram thread: https://gunsoficarus.com/community/forum/index.php/topic,5189.msg85466.html#msg85466

Evasive Maneuvers thread: https://gunsoficarus.com/community/forum/index.php/topic,5138.0.html

Alistair MacBain:
Alot of thinbgs come from experience and feel.
Just a few hints.
Turning is faster when you are stable. But to turn fast from moving forward i'd suggest going reverse and turning then.
This allows you to get enemies in gunarcs much faster. Just gotta go forward at the correct time again.

Use altitude to dodge. If your above or below youre enemies they cant shoot at you and you are able to catch a breath. If you need more time you can try and stay below or above your enemy to get some more seconds.

The more stable you are the easier your crew will hit the enemy. Movement messes up alot of aiming.

Beware with ramming. Yes a good ram can do alot of work but a bad ram can mess up even more.

Try to keep the enemy in gunarcs. Dont go fullspeed at the enemy and pass him. Use the different throttle modes. Go slower or go reverse to keep an enemy in arc and in perfect range.

And obviously know your guns and your enemies guns and play with your teammate. Youre not one ship against one ship youre 2v2. Use that. Charging head on in two enemies will get most people killed without any positive result for themselves.

And use the map. Noone forces you to simply charge head on in the enemies spawn area. Take your time to outmaneuver the enemy and come from a awkward angle for him.

Ightrril:
When ramming the pilot tool you use can drastically affect the outcome. Hitting the enemy ship with Kerosene or Moonshine on can help you nudge them out of arc, but a poor hit will leave you behind them facing the wrong way. On the other hand, if you ram with Phoenix Claw then your hit probably won't be as effective but if it's done right you may keep arcs after the collision (such as if the other ship would otherwise just fly on past you).

Also, of course, try not to get shot at. If you are flying a quick, manoeuvrable ship (such as Goldfish or Squid) against a ship that wants to keep distance (long-ranged builds) then it can help to fly not directly towards them but at an angle to make it more difficult for their gunners. Changing altitude can help too.

The only time I'd suggest popping your balloon on purpose would be if you are either trying to keep arcs with a ship which is below you (which can happen fairly often with a ship that has carronades) or you are desperate to get to cover (particularly against long-range Galleons). It only really works when your balloon is already heavily damaged though. If you do this make sure to let your crew know though, often it helps if your balloon engineer doesn't fully rebuild the balloon but instead rebuilds it to one hit away so you can ask them to finish it off when you are at the altitude you want.

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