I don't usually pilot a Junker, but I've seen a few Junkers tap my ship to escape, although I think this usually means a dead balloon for them.
So you're saying to pair the bumpers with drogue chute?
I wouldn't know. Not a great junker pilot. I've just seen a handful of Junkers tap my pyramidion with their balloon to knock us off gun arc.
But I know using altitude altering tools and balloon blocking is very effective on a junker because the pilot can mallet the balloon.
Herr Kommandant can repair his own balloons for once.
(Herr Kommandant because Junkers were Prussian nobles. Get the joke? Eh, it was a long shot.)
For even more obscure joke, let me apologize to the Herr Kommandant:
"I'm Only a Humble Sergeant, Herr Kommandant"
(I don't even know what this is referring to. I saw it somewhere in the web. In fact, does anybody know what this is referring to?)
First off, I got both jokes.
Secondly, the second joke is a reference to a show called Hogan's Heroes, and now that you know you should look it up and watch it. Because it's amazing.
Back on-topic though, while I sometimes do run a Junker with both impact bumpers and a drogue chute, for exactly this reason, not getting hit by rams is *usually* a better option. It is possible to use impact bumpers to minimise the damage taken by voluntarily taking a ram, or by actively ramming for yourself. Once you've rammed a target, if you do manage to pop your own balloon, you can pop the drogue chute while reversing direction, and either take pressure off your crew by repairing the balloon yourself, or by simply telling them "no rush on the balloon, chute's up" and let them leave it for a more opportune time.
The approach to take depends on whether you're in a CQC build or not, how high up you are, and the relative positions and the reaction of the enemy ship after the ram.