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Balance problem - metamidion

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Battle Toads:

--- Quote from: Dutch Vanya on November 19, 2014, 06:37:55 pm ---Carronade/Flamethrower seems to be a more popular build now because it's even easier to pull off.

--- End quote ---

I 100% agree with this, carro flamer is my main pyra build and I am sure most pyra pilots over level 30 use a similar build more focused on disables for when flying pyra

Metamidion is one of the easiest builds in the game because of its reliance on pure armor/hull DPS. In a head on engagement up close of course pure DPS will win in a game about killing things when no other factors are involved. However, this does not make the metamidion the best ship in the game, just an easy one

I have flown about 2/3 of my matches as pilot on a pyra, and the majority of those were disabler pyras like flamer + carro, so I know what a pyra does well and what it does poorly.

So if you are in a lobby and see a metamidion don't just assume you will lose because there are plenty of anti pyra counters including:
-Sniping (gats have a very limited range, and most maps in the game are viable for sniping)
-Disables (main engie needs to repair hull and engines, so take out their engines and now they are either dead in the water or armorless)
-Balloon Pops (pyra does have a hard balloon to hit, but a good lumberjack/carro gunner can really mess up a meta)
-Double gat mobula simply has more DPS than pyra, although you are weaker in armor if you are smart about positioning and attack from a pyra's blindside, then they will be dead before they can even turn to face you
-Good Piloting (I know its tough to say this is a counter to a build, but any skilled pilot can easily out maneuver a pyra with almost any ship in the game
-Practically every pilot tool in the game (just use hydro to dodge pyras, or tar to disable pyras behind you, kero can let you outrun them if your ship is fast enough

In conclusion metamidion may be very easy to fly, but it has way too many counters for it to be called the best or most OP ship in the game

Omniraptor:
Yeah, one of metamidion's weaknesses is that gat/mortar have most of the time zero effect on enemy's flight envelope.

obliviondoll:

--- Quote from: Kamoba on November 19, 2014, 09:37:22 am ---A metamidion without Phoenix claw is a dead midion... A pilot who does not use his claw is a dead midion... So maybe Phoenix Claw should nerfed? :)
--- End quote ---

Fixed that for you.

Also, was just coming here to check things out because I've missed GoIO lately.

Got dragged into Destiny for a while on my PS3, got bored and went back to Armored Core, XCOM and a couple of Dynasty Warriors games I picke dup cheap, then got Alien Isolation for PC. I have a tendency to jump from game to game a lot, and lately I've been more on a console gaming binge. Really need to get back to the game, and doesn't look like too much has changed to make the game seem unfamiliar.

So have they really not done anything about the Claw yet? I'm a little surprised to see that still being mentioned in an active conversation as something at least borderline OP. Not that I ever use it myself, but... I'm a bit crazy. And what I do... works for all the wrong reasons :P

nanoduckling:
The metamidion is effective, but it isn't the most flexible ship. I'd even go so far as to say it is a little noob tubey, although it isn't a straight analogue to the noob tube as it works in competitive play and with other appropriate ships complementing it it can form a good foundation for a decent fleet. That said it provides the captain with really only one option most of the time: get in arc, stay in arc, target hull. Most of the time you don't want to ram in it because your gungineer wont thank you if the mortar loses arc as the hull breaks and fancy flying is just going to spray gattling shots everywhere.

This leaves it somewhat predictable and it can be countered by a good pilot. If you are smart you can get the enemy to waste gattling shots on you while you use cover or back off. A meta is very vulnerable if the gattling is having to reload or doesn't have enough in the clip to strip. The gat can take out components but if it does that it isn't breaking the hull and you now have a mortar as a balloon ornament.

Disabling the gat or mortar on a meta also leaves it vulnerable. If a carronade has redecorated a metamidions mortar shotgun pellet grey or a Hwacha has disabled the gattling then even a well flown metamidion is likely just a nicely positioned bullet magnet.

If I see a meta on the opposition team with a decent crew I know I have to be careful about when and how I end up in its front arcs, but I'm not at panic stations. If I see an all meta enemy then I just bring one of many counter builds (carro-flamer pyra or hwachafish being obvious ones), if the enemy is comparable to my crew and me in skill then I'm feeling pretty good about that match. It is a functional ship, it has a role, but it certainly isn't unstoppable.

The meta can seem OP though because if you are flying against a well balanced team with a meta it is the thing getting the kills. It isn't getting kills on its own though. A meta does well if its ally softens up targets for it by breaking engines or popping balloons (or just acting as a juicy target to get charged while the meta positions itself). The meta gets noticed because it felt like you were coping with the blenderfish and in swooped the meta to kill you. The truth may be you might have beaten the meta had you got the drop on it, but their ally left you vulnerable. The kill is the metas, but your problem was the team.

Alistair MacBain:
Haven't followed competetive to much recently but from what I gathered during my last competetive games and now metamidion is in a decent spot.
The reasoing why I think metamidion is so common is its strength in a rather 2d environment. As soon as altitude gets into play I see metamidion get wrecked almost always.

Everything else already mentioned ...

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