I have a little different "chart" when deciding ammos.
Greased:
- Only in cases when I'm supposed to unleash close range hell, so I'm sure no bullet shall miss.
- High clip / weaponry effective against parts which is not Mercury nor carronade.
- Most noticable examples: Gatling for hull raping, Flamer for stacking as much fire as it is possible (wow, noobs so panicked, ship much on fire, wow, much ragequits wow), rendering guns useless, Banshee because of higher chance of setting balloon on fire, or for disabling, or for finishing ones hull, OR something I call, pardon me, gangbang salvos on Leon's full banshee mobula. Seriously, Muse, banshee OP.
Charged:
- Two pieces of ammo per clip, as charged won't alter them.
- Mid-long range
- I'm sure I won't miss both shots, as gun shot slower and enemy may have chance to rebuilt parts I destroyed.
- Mercury or heavy carro. I'm not experienced enough with lumberjack and heavy flak, by far I think lochnagars make more havok loaded on heavy flak.
However I'm no expert. For example I recently learned, that incendiaries on light carro might be a good idea...