Narrative video should be up by the end of the week but so commanders can start plotting and planning their moves this week, here is the Episode 3 match list.
To resolve problems and confusion on the stream, I'll be on it with Brick to go over stuff when needed. Info cards had been made but for some reason they haven't been used. So, I'll just jump in and give the casters the 411 during the event. Updates have been made to sub rules and also a revision on one of the VIP commander options that was an oversight. Apologies it wasn't amended but no one else had caught it.
Anyways, here we go...
Episode 3: Attrition’s EmbraceDespite a successful flank via Anglea, which forced the vanguard Coalition fleets to withdraw to reinforce it’s rear supply lines, Pact forces have been unable to hold the line. With strikes from opportunistic Coalition fleets taking out Pact leadership in the desert, they have withdrawn to their canyon supply area to set up a new defensive line.
Using the natural terrain to their advantage, The Northern Pact hopes to force the Coalition into a battle of attrition.
Match 1: The Dragontown Bombers vs WoD & Clan Clan
Map: Raid on the RefineryWith Pact forces routed from the desert, the combined fleets of Wings of Deadalus and Clan Clan move fast to secure a frontline fuel depot for Coalition use.
Due the shift in the frontlines, Pact command has recalled Cakewatch’s Dragontown Bombers to protect the newly exposed Refinery from Coalition advance forces.
Will the combined Deadalus/Clan Clan fleets succeed in securing a crucial frontline supply base? Or will the Dragontown Bombers put a stop to Coalition ambitions and slow the advance?
Match 2: Flamefeld Minelayers vs Hydra
Map: Canyon Ambush (BC-VIP)Regrouping with the main battle group, Hydra returns from it’s icy battle in Anglea for the push on entrenched Pact forces in the Canyons. Recognizing their accomplishments, the Baron of Blackcliff has requested Hydra serve as his personal escort as he oversees Coalition forward positions.
Entrenched with Pact forces, the battle hardened Flamefeld Minelayers fleet has become accustomed to Coalition fleet movements and has thus noticed the shift in Coalition lines which has brought the Blackcliff Baron in striking distance.
Will the Minelayers be able to successfully ambush the slippery Hydra and take this Baron’s life? Or will Hydra set the Minelayers in their place and see their Baron to safety with a haughty laugh?
Match 3: The Storm Ryders vs Crimson Sky Menace
Map: Water Hazard (NP-VIP)
Unable to slay the trade minister, the Ryder fleet found their escape route through the Fjords cut off after Dragontown’s defeat. Caught behind enemy lines, the Ryders did what any brave Anglean based fleet would do...pillage.
Using Black Channel as a temporary base of operations, their guerrilla strikes have become a nuisance that Coalition command cannot allow to continue. However, bounties places on Ryder heads have met with only increased losses and the Coalition leadership recognizes, they need someone who knows the Ryders, to beat the Ryders.
Calling upon the Crimson Sky Menace fleet, they send them into Black Channel to rout out the Ryder forces and put an end of their affront to the Coalition.
In this battle, brother must rise against brother, and former friends must kill one another for the sake of their factions. The dreaded day has come. CSM knew it was inevitable, but they also know the best ways to put a stop their former comrades.
Will CSM be able to successfully rout their former comrades and strike down the commander of Ryder forces? Or will the Ryder’s show them how unwise it is to underestimate them, and punish the Sky Menace for their treason?
Match 4: Green Sun Trading vs SPQR
Map: Fight Over FirnfeldRiding high off their victories in the desert and Anglea, Green Sun, looking to chase down Hydra, have found themselves over Firnfeld with Hydra no where to be found.
What they didn't know was the slippery Hydra had doubled back to the frontlines and now to meet Green Sun, is the rearmed and resupplied SPQR fleet.
On their way to reinforce the flanks and re-secure territory lost, SPQR has advanced upon Firnfeld, driving out Pact forces on their way back to the frontlines.
With early gains the Pact made vanishing quickly, Green Sun has a monumental task laid before them. To drive off the SPQR fleet and keep the Coalition flanks exposed for Pact forces to exploit.
Will Green Sun succeed in this endeavor? Or will SPQR put a stop to these merchants, turned soldiers, and send them packing back to Pact airspace?
Nitty GrittyStreaming channel:
http://www.twitch.tv/therobanddanshowTime will be 3pm EST/12pm PST/8pm GMT Saturday. This may help resolve time issues for you:
http://www.worldtimebuddy.com/est-to-gmt-converterTeams are requested to be in game and start forming up 15mins prior if not sooner. Bully Buddies and Scorekeepers will have lobbies preloaded and ready to go well in advance and passwords will be given out ahead of time too. Teams may join in and start filling their lobby at any time during the event, earlier the better. But they will be requested to hold off starting until all clear is given. The match ref/scorekeeper will handle that.
We will continue to use both the Aerodrome Steam Group and the Skype group to communicate between the teams.
Anyone who has not responded to my personal messages regarding either skype or the steam group needs to do so now so I can add you.
The Bully Boys will attempt to have ships ready to fill in but new ships able to join or alliance ships with players interested in flying an extra match, please state interest.