Info > Feedback and Suggestions
Let noobs be noobs - lvl cap
Kamoba:
Wish I was around to see the old system, though I can also imagine achievement hunting being an issue, every third game the main engineer lettin engines die because he needs rebuild, add convenience of timing and you have a big problem :/
Schwalbe:
Nah, not exactly. Rather crazy builds for crazy ammos for achievements.
Well, honestly? In the old system it took me at least 120 matches to get on levels 3-3-3. In new system my friend Hordex, who bought this game on sale did 1-7-1... in 20 matches.
I mean - seriously.
Indreams:
Or just a blunt refusal to go for achievements.
My early refusal to not use the third dimension (I flew a pyramidion with kero-claw-moonshine in my early days) stuck me to level 4 until the new system.
Still, it's taking me a while to go from level 17 to 18. Actually, I spent the past weeks going from 15 to 17.
Mean Machine:
--- Quote from: Schwalbe on November 18, 2014, 09:55:54 am ---Nah, not exactly. Rather crazy builds for crazy ammos for achievements.
Well, honestly? In the old system it took me at least 120 matches to get on levels 3-3-3. In new system my friend Hordex, who bought this game on sale did 1-7-1... in 20 matches.
I mean - seriously.
--- End quote ---
You shouldn't compare old and new leveling system. In old system you could see bad high level players or good low level players.
So if someone was high level before, doesn't mean he was skilled player. Achievements =/= skill. New system is bit more realistic. It forces you to actually care about your ship, crew, loadouts etc if you want to win match and earn max XP. Sadly tho, matchmaking is not working as we hoped it would and another issue is, that we all carried our "levels" from old system and converted it into new numbers. So mixing old levels with new ones makes it .... well not that realistic anymore, because most of levels you have now are still from old system. If levels would reset (i'm not saying they should, just giving an example here), then we would all start from scratch and only earn levels by doing well in game and winning battles.
RedRoach:
Why can't we have both?
Reaaalllllyy slow exp gain for playing normally (like just add a huge-ass x.05 multiplier on normal exp earned from matches so 20 matches turns into 1000 matches) and give Achivements high amounts of exp in addition to their current rewards.
That way, if you really, really, REALLY care about this game, but can't get achiveos because you have no skills, you have a slow way of crawiling up top, and at the same time, promotes actually earning skills for achiveos to get your levels.
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