Info > Feedback and Suggestions
Let noobs be noobs - lvl cap
Mezhu:
You actually can. Just go to matchmaking options and uncheck the box that says "Novice?".
Schwalbe:
...Oh. Pardon then.
ShadedExalt:
Thanks. I kinda figured that it would be there, but I hadn't any time to check. By the way, that was a beautiful rant there Schwalbe. Just beautiful. Especially liked the 'opus diabolicum' bit.
Kamoba:
--- Quote from: Replaceable on November 09, 2014, 07:46:32 am ---I think perhaps level is a poor indicator of skill level.
Time in game =/= good at game necessarily.
Maybe trackable achievements?
* Can hit with a hades
* Can prevent fires with chem spray
* Will accept recommended loadouts
* Understands damage system etc.
Cos that's what un novice means to me
--- End quote ---
I'm going to reiterate this point as not too long ago I had the pleasure of a level 5 gunner who put many level 20+ gunners to shame in his perfect ammo use and his usefulness aboard the ship! Not only did the guy perform perfect heatsink reloads but he repaired the balloon in the reload! Among other things.
Level is just an indicator of time played, even terrible players reach high levels if they hang around loosing enough...
That's not to say the problem does not need addressing, it needs looking at, but making newbies feel like 'yeah your new you suck as we're going to avoid you like the gray blight until you're level X!' Will result in more people not going further than novice, they'll just give up ad then the rare individuals who do excel at the game will have no lobbies whiles they try to level up...
Maybe just novice cap the same as it is, but no option to opt out of novice...
Schwalbe:
--- Quote from: Kamoba on November 18, 2014, 05:48:49 am ---Level is just an indicator of time played, even terrible players reach high levels if they hang around loosing enough...
--- End quote ---
This occured after introduction of experience-points-based leveling. Before the 1.3.7 patch you had to earn achievements to level up. It was more or less difficult, but it promoted actual skill, and prolonged time of getting acheivements could get you experience, indeed. DIDN'T HAVE TO - but mostly it did.
Of course, it was generating situations of achievement hunting, but well, no system is perfect...
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