Info > Feedback and Suggestions
No Novice Gunners.
Schwalbe:
--- Quote from: ShadedExalt on November 09, 2014, 12:23:36 am ---
--- Quote from: Schwalbe on November 08, 2014, 06:50:32 pm ---Hey guys, i have even better idea.
Ban anyone with less than 20 matches completed from choosing pilot or gunner or engineer.
You can guys thank me later for my genius invention. :)
--- End quote ---
20 games of spectation with commentary on what the crew did right and wrong, and how the cap'n screwed up.
--- End quote ---
...can't you guys recognize SARCASM...?
Hoja Lateralus:
@up
Ban everyone with less than 100 matches played
Natural selection bitch
Nidh:
--- Quote from: Schwalbe on November 10, 2014, 09:28:10 am ---
--- Quote from: ShadedExalt on November 09, 2014, 12:23:36 am ---
--- Quote from: Schwalbe on November 08, 2014, 06:50:32 pm ---Hey guys, i have even better idea.
Ban anyone with less than 20 matches completed from choosing pilot or gunner or engineer.
You can guys thank me later for my genius invention. :)
--- End quote ---
20 games of spectation with commentary on what the crew did right and wrong, and how the cap'n screwed up.
--- End quote ---
...can't you guys recognize SARCASM...?
--- End quote ---
Pretty sure Shaded was being sarcastic
RearAdmiralZill:
Is "novice gunner" the new slang for "new player X" ?
Fun is relative. Just because you aren't having any doesn't mean every player in the game isn't.
This would also create really weird situations where if your crew is all under lvl 20, you can only get engineers. I'm sure some members of the community would be delighted, while I would have to explain to them that if they could be gunners, maybe that gun they hate so much because they can only use one ammo wouldn't be so bad.
Hillerton [PC]:
I'm afraid I have to agree with everyone who is saying that this is a terrible idea, while a low level unskilled gunner can force a crew to use simpler tactics or even mess with the ships ability to work I much much rather have a bad low level gunner than a bad engineer. After all with a bad gunner you can pluck them on a flamer and tell them to stay there and if they do not handle that it is not the class that is the issue.
However mostly I'm against this as 20 matches is not enough for someone playing engineer to become a good gunner and this would make no difference other than confusing new players as to why one class is locked. So basically what we would do is the same thing novicegames did when they first came out, push the level of the bad players a bit higher making it harder to tell who is good and who have no idea of how to play their class.
Instead I would suggest that the pilot adapt the ship to the crew, use simple weapons like carronade, gattling, flamer for low level gunners, explain to them what ammo to use and why they are using it. If it turns out they are responsive and you think they can handle it you can try harder guns with them.
sorry for the rant
//Hillerton
PS what could be good is if the gunners standard loadout didn't come with a spanner as this confuses ppl
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