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Why does everyone hate Gunners?

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Squidslinger Gilder:
Because Powder Monkeys...

GeoRmr:
All you have to do is change ship or leave the lobby - don't let them con you into running round in circles hitting the same components in the same patten with chem-spray over and over - its boring as shit! They tell you lies like "engineers shoot the guns also/the engineers shoot the guns even more/engineers are more useful." I'm friends with many veteran engineers and ultimately they all tell me - "Engineering is boring I want to shoot more" to which I reply - "I know, I'm sorry for you, but I knew this all along."

Get yourself on a good ship with a good pilot who knows how to use a gunner, The only 2 ships where you're not welcome are the metamidion and metajunker "hades art art, gat mortar/carro banshee\flamer" (the two most god-damn boring in the game, its not like you're missing much) every other ship with any combination of guns will perform better with your presence over that of a third engineer. If they try to tell you otherwise, remember the pilot doesn't know what they're doing and you should probably leave (don't listen to their lies).

As a bonus while you practice gunning you'll learn something these engineers are oblivious to and many will never learn - they're too busy looking at the hull/engines/balloon, while you can see what's actually happening throughout the game concentrating on the guns and looking at the enemies - you'll learn the maps so well that you can orient yourself instantly and you can see the mistakes and successes of the pilots better than they can themselves. In-turn, you'll become not only a gunner but also a pilot of quality.

Edit: Don't forget, they only hate because they're jealous of you having fun shooting the guns.

Replaceable:
Beautiful Geo. Beautiful.
Take my salutes.

Richard LeMoon:
I generally don't like being a gunner because I don't like the feeling of the ship falling apart behind me and all I can really do is shoot.

Then you get the cases of the pmonkeys who try to tell me what I should be fixing when. "You are engineer. You fix things. I am a gunner. I don't fix things. Stop shooting and repair the balloon (3/4 full)."

Sammy B. T.:
As a long time member of the all engineer master race cult I will say generally I try and make sure players who wanted to be gunners that I have play as engineer get to be the roles that predominantly shoot. Bottom deck junker, top right pyra. I definitely try to avoid having someone who wants to gun be solely a hull engineer.

The often quoted made up statistic is that at the end of the day Engineers can do 90% of what a gunner can do, while a gunner can do 50% of what an engineer can do. There a times where that limitation really shines in favor of the gunner but those are generally more advanced ships and roles. However that only comes into play with really specific builds and really skilled gunners. If I don't know you, have no read on your skill, I am not going to specialize my ship around you.

Ever flown a lumberfish with a bad gunner who can't shoot the lumberjack? Its truly unfun.

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