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Why does everyone hate Gunners?

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Richard LeMoon:
I would add to 2 with:

Learn when to stop shooting and start fixing. If your hull and balloon are down, and engines are broken, your pilot will never get you the shot.

sparklerfish:
I was just thinking that one of the main reasons people are often wary about taking a gunner is fire.  A gunner cannot take fire suppression because it would leave them unable to repair/repair their own gun, which is a higher priority because it's easier for an engineer to run by and throw a chem or extinguish on than rebuild/repair every time the gun is damaged or goes down.

I've argued quite a bit for nerfing fire, and I think doing so would help make gunners more viable.  Not having to worry so much about fire or perfectly chem cycling would make it easier to rely on just one engineering tool.  It would make ships with less experienced engineers that aren't as dutiful at chem spraying able to deal with a ship that has a gunner -- how many times have you played in a pub match with randoms and had, say, your bottom deck junker guns sprayed?  Whenever that (rarely and miraculously) happens to me it's like seeing a unicorn.

Squidslinger Gilder:
They had fire nerfed, it didn't help gunners at all. No one wanted them.

A buff to heatsink might change that. If heatsink had better suppression on guns then it would work as a form of chemming and gunners might be a bit more viable.

B'Elanna:
what if loading heatsink would extinguish and chem the gun. no matter the stacks?

Devinstater:
Lordy I seemed to have hit on a sensitive topic.

Hamster taught me how to gun when I first started, hi man.

You guys are right, it is mostly pyramid demons (haha auto correct, I left that in) that want me to switch to engineer. I've been hopping onto ships with longer range guns and people are more receptive to having a gunner.

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