Its here! The week 1 match list for Aerodrome: Skies of Retribution. This week is the march of the Fjordlanders as they make their debut in the bloody battle in the desert.
So without further adieu here is Aerodrome Season 2 Episode 1: Carrion for Ravens
Match 1: Cakewatch: Flamefeld Minelayers vs SPQR
Map: Desert ScrapThe fleets have been launched, the battle lines have been drawn, and now the first shots of the war are fired. Once again the route over the sands is the key to the war effort for both the Coalition and the Pact. Securing it means securing a crucial supply route the Barons desperately need to strike deep into Yesha. The Pact knows this, and wants to secure it themselves to push back and then advance deep into the Fjordlands and Chaladon.
Leading the charge against the Pact is the Coalition vanguard fleet SPQR and confronting them is the first fleet of the Pact’s massive Cakewatch army, the Flamefeld Minelayers. The outcome of this war could very well rest on this battle, one that is expected to be fierce and very bloody.
Match 2: Storm Ryders vs WoD & Clan Clan
Map: Firnfeld
As the main fleets of both forces clash, Pact aligned forces stationed in Anglea attempt to flank and strike at Coalition supply lines. Led by remnants of the famed Crimson Rhino Ryders, the Storm Ryders seize on this opportunity hoping to cut off the Coalition’s advance and leave Coalition forces stranded in the sands.
But while the Coalition has routed most forces to the main charge upon Yesha, they have not left their flanks exposed completely.
In charge of securing Firnfeld, the combined Coalition forces from the Wings of Daedalus and Clan Clan have been scrambled to meet the Ryders and stop them in their tracks.
Match 3: Cakewatch: Dragontown Bombers vs Hydra
Map: Canyon Ambush (NP-VIP)As the vanguard fleet distracts the Pact in the desert, Coalition special forces under the command of Hydra, have slipped past Pact lines, tasked with a search and kill mission. Targeting Pact commanders and inciting chaos among the Pact leadership as they travel to the front lines.
Charged with escorting a Yeshan general to the front, Cakewatch has sent their second fleet, the Dragontown Bombers, to handle the assignment. If the general makes it, his strategies and tactics could quickly turn the outcome of the war. If not, confusion could spread through the ranks of the Pact, allowing the Coalition to exploit and advance on new lands.
Match 4: Green Sun vs CSM
Map: Dunes (BC-VIP)The desert battle rages, and allies of the Pact from Guild lands, bringing supplies to Pact forces, have happened upon a chance they cannot ignore. A very prominent Baron and one of the commanders of the King’s fleet is leading a reinforcement squadron attempting to reinforce losses sustained on the front lines.
This Baron is not expecting a battle, especially not from Guild ships. Seeing this as an opportunity to show their commitment to the Pact, the Green Sun Trading Co. has broken away from the supply convoy and has set up an ambush amidst the sea of sand and wind.
But not is all as it seems, for those the Baron is leading is none other than more remnants of the Crimson Rhino Ryders. Those who refused to side with the Pact and who have sought protection in the Fjordlands. Now going by the name, Crimson Sky Menace, they have been given to this Baron to graft into Coalition fleets.
The Coalition cannot turn down allies, especially not those from a decorated veteran fleet. Should Green Sun succeed, the Coalition leadership will be hurt with the loss of one of it’s commanders, but even more so will be the confidence in the CSM’s loyalties. However, should CSM prevail and successfully protect their Baron, new more important tasks will be given to them and Pact forces will feel the pressure from the guns of their former allies now bearing down.
Nitty GrittyStreaming channel:
http://www.twitch.tv/therobanddanshowTime will be 3pm EDT/12pm PDT/7pm GMT Saturday. This may help resolve time issues for you:
http://www.worldtimebuddy.com/edt-to-gmt-converterTeams are requested to be in game and start forming up 15mins prior if not sooner. Bully Buddies and Scorekeepers will have lobbies preloaded and ready to go well in advance and passwords will be given out ahead of time too. Teams may join in and start filling their lobby at any time during the event, earlier the better. But they will be requested to hold off starting until all clear is given. The match ref/scorekeeper will handle that.
We will continue to use both the Aerodrome Steam Group and the Skype group to communicate between the teams.
Anyone who has not responded to my personal messages regarding either skype or the steam group needs to do so now so I can add you.
Lastly we are currently short 3 ships. The Bully Boys will attempt to have ships ready to fill in but new ships able to join or alliance ships with players interested in flying an extra match, please state interest now.
Time Change Coming
This is a reminder that us silly Americans have a time change coming on November 2nd. This won't affect this week but it will affect the other weeks. We roll our clocks back 1hr. So 3pm EDT becomes 2pm EST. 12pm PDT becomes 11am PST. This doesn't apply to Arizona who are currently the only sane folks who don't mess with time travel. Players from other countries please take note and prepare accordingly.