Info > Release Notes
Version 1.3.8 Hotfix Release Notes
Schwalbe:
The other, small, but annoying thing is, when you are suddenly thrown back to that bloody, matchmaking thing after the match. What if I wanted to end a sentence with person I was talking with during the match? HELL NO.
Hoja Lateralus:
First of all: GurasOguras and KitKatKitty - those were great posts, I salute you.
--- Quote ---Suggestion:
1) Keep the new leveling system implemented in 1.3.8 but create a match making system that puts higher levels with higher levels and lower level with lower levels. Keep the ability for us to see what matches our friends are in cause that is a good feature.
2) Put the levels back in from of the players names in lobby...that was silly. We can still see every ones levels in their profile and in chat. All it did was make players take 1 extra step to see if it would be a "Pup stomp" or not. If you go with my recommendation in #1, your claim of Veteran players leaving lobbies will actually stop.
3) Make the timed lobbies a preference that can be chosen. Similar to how swap lobbies was. This way the players that want to jump in a game and start quickly can CHOOSE "timed lobbies" but the players that maybe having a really fun time with friends or clan practice or clan vs clan matches or any other reason why people may want to stay in lobby longer can so choose.
--- End quote ---
That's a start. Everything will work better than glicko2 and as I said the level is good enough indicator of player skill.
About the screenshots - send them all. Muse folks don't mind reading huge amount of e-mails ;)
redria:
I'm confused by the disparity between people saying Glicko2 doesn't work, and Muse saying matches are more balanced than ever except when people crew form or leave the lobby before the match starts.
Personally, I played a few matches with one friend and was placed in matches that looked pretty unbalanced by levels. In fact, players on both teams commented on my level. I apologized in advance expecting it to be stompy.
And then it wasn't.
The game ended up being 5-4. I won, but only barely. I was in a 2v1 situation when it ended and finished off the last kill before the other ship could really bring its weapons to bear.
That's with carro-flamer pyra vs a junker and mobula with <lvl15 crews.
Only one example, I know. But it was exciting. And had I not known the levels of the other team, the whole match would have been much more tense instead of just the ending. As it was I expected to win so it wasn't until the end when it felt suddenly very close that the game got exciting.
For the time being when I play I will be playing (and recommend playing) with some rules:
Contain crew form to 1 ship max.
Don't leave a lobby you are matchmade in to.
Don't look at levels on the other team.
Don't rematch.
Don't swap slots or teams through any means.
See how it plays and feels. You should lose more. In a balanced setting a 50% win rate should be the norm, which would be a radical change for most of us. I think that is what is going to hit veterans the hardest. It is frustrating to lose, and we aren't used to it.
sparklerfish:
--- Quote from: HamsterIV on October 27, 2014, 05:40:53 pm ---I think the illusion of balance is as important as actual balance. The worst case scenario is when half a team rage quits after their first unsuccessful engagement. When a novice sees ranks in the high 30's they are already intimated, and it just takes that little push of a crushing 1st engagement to convince them they stand no chance. We on the forums are not a representative sampling of the player base. We know levels do not impart any special abilities and that GOI is not a pay to win system. However players coming from outside our community may not be convinced. Seeing big numbers is the first part of a "This game is rigged against me" thought process that causes them to quit.
--- End quote ---
I dunno, I personally would feel better being a new player and getting stomped in a game in which I could easily see that the other team comprised players with much higher levels than me. Then I would think, "Well, they just have more experience, and I'll get there." If, on the other hand, I'm stomped but there's no indication of level, I might think, "Well, I just suck at this game, I guess I'll go play something else." If you're going to lose, I don't see how having levels hidden would soften the blow at all.
Neithrantulre:
Wow, 5 pages of replies. This looks like the most controversial update this game has seen.
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