Info > Release Notes
Version 1.3.8 Hotfix Release Notes
KitKatKitty:
--- Quote ---Several people have written here, that forgot to make a screenshot. Fortunately, I make screenshots at least 20 per day :P Here's how matches look right now:
--- End quote ---
GurasOguras that is a good point and if Muse would like I can send them all the screen shots I have of unbalanced matches before and after the game that shows myself and my clan being put into 2v2 lobbies, through the match making system, with all 3 other ships full of 1-10 level players and the game ending 5-0 with whichever side we are on. This doesn't make the community want to play. For saving another long post by me I will not post all the screen shots here.
Neithrantulre:
If you hide levels because it is an insufficient indicator of skill, you rely on the implication that things that are shown should be indicative of effectiveness.
Explain why Glicko is hidden.
sparklerfish:
Correct me if I'm wrong, but don't most games that have some sort of ranking system display your player ranking? I, too, am confused about why it would be hidden.
Neithrantulre:
--- Quote from: sparklerfish on October 27, 2014, 05:30:56 pm ---Correct me if I'm wrong, but don't most games that have some sort of ranking system display your player ranking? I, too, am confused about why it would be hidden.
--- End quote ---
Even Mario Kart
HamsterIV:
I think the illusion of balance is as important as actual balance. The worst case scenario is when half a team rage quits after their first unsuccessful engagement. When a novice sees ranks in the high 30's they are already intimated, and it just takes that little push of a crushing 1st engagement to convince them they stand no chance. We on the forums are not a representative sampling of the player base. We know levels do not impart any special abilities and that GOI is not a pay to win system. However players coming from outside our community may not be convinced. Seeing big numbers is the first part of a "This game is rigged against me" thought process that causes them to quit.
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