Info > Release Notes

Version 1.3.8 Hotfix Release Notes

<< < (6/27) > >>

GeoRmr:
Just came out of a really stacked game where an entire team rage quit and dc'd

I can only assume this is because they were not aware they were against crew formed team of veterans before the game started due to lack of any visual indicator. (levels)

Schwalbe:
I'm talking about previous monday, when the new update came out. And I tell from the experience of last week, when this patch is on. And I REALLY haven't seen a player to say "Wow, this matchmaking thing is good!"; only "Jesus, what is this crap? I can't do this, this and this. Why this is working like that? It's unlogical/uncomfortable."

I came here for last two week of lobbies, and honestly? I had nothing against manually looking for a match, it was faster, it was easy. Now most options are rather not transparent, unintuitive. I CAN see reasons behind some of the changes, but mostly they are poorly implemented. And I have to tell you, that despite being rather not giving up person, I ragequited few times because of how matchmaker put me.

Is it understood?
The fact that I'm around here for a month doesn't mean I speak mindlessly. Only grammar incorrectly.

Give me 4 hours, and I'll give you cold-headed analysis of what I consider stupid/crappy/not working. So far, I have to pass coming test at University, pardon me.

GeoRmr:

--- Quote from: Imagine on October 27, 2014, 12:26:19 pm ---
--- Quote from: Schwalbe on October 27, 2014, 11:30:13 am ---Because when it was "lovely" and polite, nobody cared 'bout what some of us were saying. I haven't so far stumbled upon a match where matchmaking was considered a POSITIVE thing.

--- End quote ---
I'm sorry but you've been here for what... two, three weeks? Pretty sure you have don't really have much to talk about how the forums or game was in the past.

--- End quote ---

I thought muses most used excuse to ignore the feedback from veterans is because they need to consider that of the novice player also.

Imagine:

--- Quote from: GeoRmr on October 27, 2014, 12:35:32 pm ---Just came out of a really stacked game where an entire team rage quit and dc'd

I can only assume this is because they were not aware they were against crew formed team of veterans before the game started due to lack of any visual indicator. (levels)

--- End quote ---
This happened all the time pre-matchmaking as well. Not sure what your point is.

GeoRmr:
My point is that hiding levels has achieved nothing. (if only to confuse people more/increase the chance of ragequitting mid match rather than looking for a new lobby to escape a stack) I thought this was valid feedback.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version