Info > Release Notes
Version 1.3.8 Hotfix Release Notes
Omniraptor:
Idea: A player who has completed all achievements shows up in-game as solid gold. Unfortunately the weight of their ego also makes the ship sink uncontrollably.
Yukiko:
Wow you guys. This went from being about missing ranks and a match making system which destroys the community aspects of the game to wanting more badges. Nice.
I was playing a match the other day. It was a horrible match, painful. Level 1 captain who didn't know how to turn right. The crew did the productive thing, complained in chat.
"This match is so painful!"
To which a MUSE replied, "But it's balanced!"
Hell, it was balanced. At 0-1 and ten minutes in, it must have been one of the most balanced matches I'd ever played it. And it sucked. Whats the point of balance if the captains selected run full stream ahead into a mountain and don't believe in turning? At least an unbalanced game doesn't last long.
People who have played less than 50 matches should be barred from captaining in experienced matches. How about a vote that allows a crew to pick their captain?
Schwalbe:
I recently experienced how voting looks like. It's rather bad idea, and this might be even more frustrating...
But yeah, I must agree about the balance... it's tough to bare quite often...
I'd even say, that players with less than 50 matches should be banned from being captains at all. But honestly - will it REALLY help in anything? I suppose not.
Well in fact, our rage won't do a thing, because nobody's listening. My friend ragequited today, saying that he can't stand it.
I remember times, when I could go with more or less experienced crew, have fun in a lobby with silly people. Now most of those prematches things seem so quiet. Now I play only with my friends, because every fucking time matchmaker does it's job, it crew me with people running around, having no tactic nor skill.
I do not call this fun, and that's why I stopped going on novice matches at some point, coming back on them only for my first matches as a captain.
zlater75@hotmail.com:
There's four main things that i dislike with the current 1.3.8 and hotfix. It's a very drastic change and we have been accustomed and used to the old system and adapted to it but it's not fully possible to adapt to the matchmaking because it does not give you all the options to do so. While being in more or less a "wait and see" mode with the main big additions (pve and adv mode) being postponed, a change like this is tough to deal with.
1. The social change of the game. Lobbies turned into queing and timers in lobbies while players change are a disadvantage for ships that want to try organise their crews and team. I feel teamwork and cooperation is more difficult now than before. Teaching gets tiresome and moods get irritated. Yes, the lobbies are still there but the small changes in how they work don't benefit the social quality.
2. Balance. Like keyvias mentioned also, so i'm glad devs might have ideas for a fix to it. If players need to work their way up i'd still like to see that a player/real friend could be invited to any game.
3. Freedom of choice. We aren't given match alternatives to choose from (yes i know friendslist is there but the focus should be on public matchmaking without friends online from a "outside primetime" and "no friends online" perspective). I think the xp addition is ok, especially for those that don't focus so much on achievements.
We have lost too much of our choice so if the matchmaker is improved for better quality games it would compensate some of it.
4. Control. Please don't strip options and flexibility. Rather add possibility to name lobby, more than 3 maps to vote for and things that give us more control to help make the matches more enjoyable. I'm sure many ideas have been posted, mailed and put forward in some way or the other.
SaintR.L.:
I see many walls of text. Criticism, varied. Good points brought up.
I have a few ideas but I am not exactly sure whether it's just a passing thought to post in critical post or make a whole new topic for. If this isn't applicable or I have missed something important I will withdraw this; it would not be really important then.
Question: Would the development team ever consider having 2 types of lobbies?
I'm not quite sure where to post this. I'll put down my ideas elsewhere but if it's related to this patch I would rather put a link here.
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