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Secondary Fire Effects
Milevan Faent:
So Eric said he’d need to think up Secondary effects for more than just the Harpoon if I wanted to get the Harpoon the way I wanted it. So, here’s my suggestion for Secondary Fire effects for the guns. Any with Zoom are ones I have no ideas for. Feel free to make suggestions. I WILL be emailing this thread to Muse, so hopefully we'll get a good dialog going with them too.
Artemis: normal missile breaks up into mini-missiles that spiral out in a spreading pattern, each dealing 1/4th damage. Can be used at any point after firing a normal shot.
Light Flak: Dual-Shot, firing 2 shots at once, but with twice the delay between shots.
Gatling: Zoom
Flamethrower: Zoom
Carronade: Zoom
Harpoon: Primary changed to attach rope, secondary to pull while held
Flare: Zoom
Mercury: Zoom (this is actually one I think should STAY zoom)
Mortar: Zoom
Banshee: Fire all rockets at once from all tubes (or all remaining rockets). Rockets spread out.
Mine Launcher: Primary fires mines, secondary deploys them. Minimum time before they can be deployed remains. Perhaps longer delay increases damage?
Hades: Zoom
Heavy Flak: Zoom
Hwacha: slower, but less spread, and not auto-fire (kind of just a random idea, so I'm well open to a better idea)
Heavy Carronade: Zoom
Lumberjack: Zoom
SirNotlag:
First off I would personally like to keep the zoom for all weapons so it is easier to hit with them, and I don't think the mines should be able to do increased damage simply controlling when they deploy greatly increases their effectiveness.
With that said here are my ideas.
flare: secondary is a fire work, explodes instead of long burn, not good for illumination but can set multiple components on an enemy ship on fire. Would have to reduce stacks so the primary fire still adds like 10 stacks but the secondary only adds 3 because it lights multiple components.
Carronade and heavy carronade: fires a smoke bomb to obscure vision and break spots.
Hwacha: empties out one dragon head in a single quick burst but at 1 quarter of original max range turning it into a 2 shot per clip, that way you dont have to deal with camera jitter but its only good up close.
Banshee: similar to yours but I think it should just fire them in rapid succession at a greatly reduced accuracy instead of all at once, maybe turning it into an automatic, or just having it fire the rest of the clip whether you want it to or not.
Lumberjack: activate the shot to send shrapnel directly downwards so if the bullet is going to high you might be able to time it right to still get the balloon.
Sprayer:
--- Quote from: Milevan Faent on October 24, 2014, 04:55:16 pm ---[...]
Mine Launcher: Primary fires mines, secondary deploys them. Minimum time before they can be deployed remains. Perhaps longer delay increases damage?
[...]
--- End quote ---
What if I like the minelauncher automatically deploying and dont want to think about that timing in addition to calculating where to shoot the next mine? There already is enough click spamfest in this game, don't add to guns plox.
Flamethrower: Secondary shoots the fuel, it has a higher lifetime and drop and sticks to enemy ships for a fixed time. Setting fire to any component hit by the fuel will set fire to all soaked components or the armor if the component is destroyed and deal the normal flamethrower damage all at once.
Artemis: should keep zoom
Hades: zoom through the visor so it doesn't annoy anymore
Heavy Flak: Alternate shot that has a higher arming time, proximity trigger and does shatter AoE damage.
Milevan Faent:
Like I said with in the original post, these are just rough ideas that I wrote up, many of the ideas made when I wrote them. I had a few of the ideas before, but not as many as ended up in the post in the end.
It's understandable that not all of these ideas appeal to everyone, but the point is to come up with enough ideas that we can maybe see some of them tested in Dev App, and determine what works, and what doesn't.
Wundsalz:
secondary weapon fire modes and zoom do not necessarily exclude each other. A lot of shooters have got both. I for one could certainly find another key to bind for such a feature.
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