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[Commander] Sanity keeper - Improved block function & /kick

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Helmic:
It gets pretty frustrating when someone joins your crew, jumps on the main gun, and just sits there the entire round.  Now that the community isn't just hovering around 30 players waiting, there's a good number of people just looking to grief.  Kicks weren't included specifically to foster a more cooperative community, but not having kicks makes this a griefer's paradise.  Votekicking is going to be tough to include because usually only those on board the ship can actually tell whether someone is being a problem, allowing other ships to vote just makes it susceptible to social engineering.  If it's just those on board, it's not hard for two people to just join a game and votekick the captain and then leave.

HamsterIV:
I am all for expanding the block function to exile blocked players from joining your ship. If you can't communicate with them there is no point flying together. However last time this idea was brought up Muse equated it to a kick which they have all but sworn not to implement. Here is a link to the discussion on the old forums:

http://gunsoficarus.com/community/forumarchive/discussion/545/we-need-a-kick-option-sooner-rather-than-later/p3

Helmic:
Griefing's becoming more of an issue as the population picks up, if there isn't going to be a kick feature there has to be some way of dealing with griefers without just waiting for a report to not do anything about it.  Preventing blocked players from joining your crew sounds like the best compromise, there's no way you can block someone you haven't met before but you CAN block someone you've played with and know to be a griefer.  It'd be inconvenient enough to make abuse for teamstacking impractical, especially if there's a limit to how many players you can block.  For just dealing with the odd griefer it's enough to just clean out your block list every once in a while.

nake:
I think a votekick is starting to get needed, gentleman.
Most of the players are very friendly, so I'm not sure about that elitism thing. And if it's a vote kick instead of just kicking out people, it's a lot more difficult to abuse it.

My proposal would be:
Crew member: 100% of the crew except himself should vote kick
Captain: 80% of the team should vote kick
If those conditions are satisfied then the guy is kicked and banned for the whole match.

Some clans could abuse this, but IMHO I think a few people abusing this is better than an increasing number of non-fun matches because of just one griefer in your team.
And as I said, there are better ways that I think would still be used when clans want to play together: saying to move to other ship with the microphone, or using password-protected matches.

This and adding some kind of reward to high-level people that help newbies and it should work pretty well, don't you think?

If it doesn't work out, muse can always just disable the option again.

Helmic:
Well, part of the problem with votekicking is that with a bit of social engineering you can con people into voting off anyone.  I have a friend that regularly wipes out entire Gmod RP servers just by tricking people into kicking each other.  While that's a bit different as Gmod RP servers aren't known for their intelligent patrons and you aren't physically close to each other to verify the votekick reason (people will vote yes given the slightest justification, even try to convince others to votekick even though the original reason's complete bullshit), I'm sure that's on Muse's minds.

I don't disagree that the slight bit of trolling and elitism that would come from that feature probably isn't going to outweigh the relief we'll get from being able to kick griefers screaming racist obscenities into the mic while hogging the front hwacha shooting into allies.

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