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[Commander] Sanity keeper - Improved block function & /kick

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Pickle:

--- Quote from: Helmic on April 02, 2013, 06:30:43 am ---Well, let's take a four man ship.  You're there to be an asshole, one guy is competent, and you've got two retards.  You put up a votekick for the competent guy, con the retards into voting for him for as much of a bullshit reason as you can manage, rinse and repeat with one of the retards, proceed to grief the everliving shit out of the survivor.  If someone new comes in, pretend it was the other guy that's causing trouble so you can "finally" votekick him, repeat as desired.  If you're coming in with a buddy, you can take over any ship you want.

--- End quote ---

How does he take-over the ship? - the commander slot is reassigned to the newcomer that joins in that slot.  If you aren't in the commander slot you can only "command" if the commander slot is occupied by an AI.

Someone prepared to involve that amount of time in trolling is definitely not playing with a full deck.

And in any case, as Captain I prefer to out-troll the troll. I just go park up in a corner of the map away from the action giving him nothing to do.  Even the most ardent troll tires of that.

HamsterIV:
My current strategy for dealing with a troll is to switch sides, or to collude with the other team to put the troll in a bunch of unwinnable 2v1 fights. I would prefer to block a player off my ship, but I have no expectation of Muse ever implementing it. The next best thing is to find a way to make them rage quit.

Pickle:
Having a child lock on the helm would be useful, for those trolls that insist on moving the ship when it's set-up in the perfect position for sniping..

Helmic:

--- Quote from: Hubert PIckle on April 02, 2013, 08:10:09 am ---
--- Quote from: Helmic on April 02, 2013, 06:30:43 am ---Well, let's take a four man ship.  You're there to be an asshole, one guy is competent, and you've got two retards.  You put up a votekick for the competent guy, con the retards into voting for him for as much of a bullshit reason as you can manage, rinse and repeat with one of the retards, proceed to grief the everliving shit out of the survivor.  If someone new comes in, pretend it was the other guy that's causing trouble so you can "finally" votekick him, repeat as desired.  If you're coming in with a buddy, you can take over any ship you want.

--- End quote ---

How does he take-over the ship? - the commander slot is reassigned to the newcomer that joins in that slot.  If you aren't in the commander slot you can only "command" if the commander slot is occupied by an AI.

Someone prepared to involve that amount of time in trolling is definitely not playing with a full deck.

And in any case, as Captain I prefer to out-troll the troll. I just go park up in a corner of the map away from the action giving him nothing to do.  Even the most ardent troll tires of that.

--- End quote ---

You're assuming that a griefer particularly cares about any one ship.  Whether he's promoted to captain or not is just a matter of whether he gets to micspam captain chat, actually being captain doesn't mean anything when he can grief to his heart's desire until the final crewmate ragequits.  If the crew doesn't fall for his antics, he can switch to another pretty quickly, it's not a huge time investment.  You are right, though, that it takes MORE effort than the current situation where you can disable a ship and make people WANT to quit by just taking the biggest gun on the ship and calling it a day.  If you've got captain somehow, that means it's time to ram some friendlies.

You can also get a significant number of Youtube channel views by putting up griefing videos, it's not like there aren't any other motivations beside sadistic enjoyment.

HamsterIV:
Speaking of child locks I don't think most of the players we refer to as trolls are actually trying to troll. In my experience they tend to be children who don't know how to cooperate and think they know everything. In many ways GOI is a "mature" game, not because it has violence and boobies, but because it requires you to think about what other people are doing and act in a way that benefits them. It is also very slow paced compared to most shooters and requires a bit more mental math to shoot accurately. All these things make the game more fun for old farts like me while difficult/annoying to the screechy <12 year old demographic that comprises most of our "troll" populous.

This is just an observation, and as we all know trying to block <12 year olds from doing something will only make them want to do it more.

Also my apologies to any <12 year old players who act responsibly and can work as part of a team. You are rare jems and I am sure will accomplish great things in the years to come.

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