Info > Feedback and Suggestions
Problems with matchmaking
Mezhu:
Imo, the ability to spectator/ship/slot jump or friend join should be removed to begin with. These just contribute to a poorer lobby balance and are easy to abuse. There's crew formation for people who wish to play together.
Milevan Faent:
The problem is, people will raise hell if join friend is removed. I propose an alternate idea. Have the matchmaker try to match crews that form together with eachother more often than not. This way, a weighted team is fighting a weighted team, rather than having a 3v3 match with 3 level 30-40s vs 3 crews that were randomly dropped in there, most of whom are below 15. While no indication of skill, that does show a lack of experience. Especially for players in the lower single digits.
redria:
Rematch - Shouldn't be needed. If I really need this we can make a custom game.
Crew Form - Necessary to play with friends. This one is good.
Friend Join - Just wait for your friend to finish their match. You should really only be able to join a friend if they are in a lobby before the match has started and there is an empty slot, not join mid-match.
Ship/slot swapping - Not necessary. If I want to be on someone's team/ship I will crew form with them.
Spectator swapping - Not sure what you mean by this... The ability to become a spectator? I'm not sure I'm really a fan of this. I imagine spectator in a different role...
Lobby leaving without penalty - There should be a penalty, but only if rematch is not a thing. I can explain that if need be.
Custom matches - Custom matches should be fine if you can open them to the public freely and it gives you a warning if the current population won't support your custom lobby (100 players are online and 50 make custom matches).
Server Location - Necessary - I'll come back to this.
Speed of matchmaker - Let's come back to this too.
My catch on this is the match options you can set when you ask matchmaker to put you in a game.
If I take the time to ask for a specific set of circumstances for my match, I should never be put in a match that does not meet those circumstances no matter how long it takes.
I view entering the matchmaking queue as a contract. I am telling the matchmaker "Here is what I want. Find this for me, no matter how long it takes, and place me in a semi-balanced match. If you do this, I will trust you and play the entire match and will not leave the lobby."
If I want to join with a crew, I am giving my own restrictions. If I want to play in a nearby server for better ping, I am giving my own restrictions. If I want to play pilot, 2v2, no CP, then I am giving my own restrictions. I am happy to wait, but if I wait only to be placed in a 3v3 CP as a copilot, then I will be upset and feel justified in leaving.
Spectator slot should be a waiting queue for people who want to play with a specific person but that person is in a match already. I can go watch them play and spend my time viewing until they finish.
A lobby should open and close for each matchmade match so a player gets placed, plays a game, and gets moved back out into the main menu to find another match. From there they can play with the same people, or go alone. The current system for that works well, but the option to rematch creates half-empty lobbies that are best matched by placing the same people back in.
Currently I don't trust the matchmaker to put me in a game I want. I will watch the details and if it mentions that it is loosening restrictions, I have to leave the queue and rejoin to make sure I actually get what I want. Not good.
I guess I'm imagining the Awesomenauts matchmaker except with the ability to find and spectate friends that are mid-match, and with the ability to specify game types and character classes etc.
Wundsalz:
--- Quote from: Keyvias on October 24, 2014, 02:05:21 pm ---Features that hurt balance
Rematch
Crew Form
Friend Join
Ship/slot swapping
Spectator swapping
Lobby leaving without penalty
Custom matches
Server Location
Speed of matchmaker
If there are any things here that you don't think are vital definitely let me know.
--- End quote ---
Rematch - I don't need this
Crew Form - I want this. Let me play with friends!
Friend Join - crew form should be sufficient
Ship/slot swapping - no, this blatantly contradicts the goal of matchmaking. Get rid of obsolete features please! I'd rather like to have one working system than 2 which inhibit each other --edit-- Intra-team swaps should be fine though
Spectator swapping - what's spectator swapping?
Lobby leaving without penalty - If matchmaking would be able to reliably place me into balanced matches with a low skill deviation, I wouldn't mind a penalty for leaving a lobby. However as long as you place me into ships as a second gunner and/or try balance a rookies vs. mediocre players matches with me, I'd prefer to have the option to say no to your systems silly suggestions.
Custom matches - those are necessary for scrims, cws and other events. They should not be integrated into the match making system.
Server Location - I only want to play on US and EU servers.
Speed of matchmaker - I don't mind waiting a minute or two... or 5-10 if that ensures I'll be fielded with good players against good players.
Mezhu:
Spectator swapping refers to joining a game as spectator, picking a side on your own and joining it as a player. In current implementation, a mm lobby will also allow a player to change sides by first swapping into the spectator slot and then rejoining any side he wishes, but that's just a bug I assume.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version