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Problems with matchmaking

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sparklerfish:

--- Quote from: KitKatKitty on November 03, 2014, 01:41:51 pm ---AND LOBBIES ARE NOT LONG ENOUGH TO TEACH IN!!!!!!

--- End quote ---

Yesterday during a countdown my teammate switched to a triple flak squid.  I started trying to explain damage types and why it was an ineffective build, but then the match started.  Every person on the ship ragequit after their first death.

Matchmaking and enforced lobby timers hard at work.  Such balance.

SaintR.L.:

--- Quote from: sparklerfish on November 04, 2014, 12:45:03 pm ---
--- Quote from: KitKatKitty on November 03, 2014, 01:41:51 pm ---AND LOBBIES ARE NOT LONG ENOUGH TO TEACH IN!!!!!!

--- End quote ---

Yesterday during a countdown my teammate switched to a triple flak squid.  I started trying to explain damage types and why it was an ineffective build, but then the match started.  Every person on the ship ragequit after their first death.

Matchmaking and enforced lobby timers hard at work.  Such balance.

--- End quote ---
You can only imagine what it's like when this happened every match in some way. You start to hate... playing in such lobbies.

CitizenFry:
Crew formation doesn't seem to generate balanced matches with matchmaking, which is funny because I thought they'd said that it would work well for matchmaking?

Last night I did crew formation with a bunch of StarBubbles and a few DJs. We started with around 10 players, most of whose levels were 30 or above, and after every match, we went back to crew formation along with whatever stray players we picked up, and eventually ended up queueing with 15-16 players.

Results:
- matchmaking fired very quickly, putting us in 3v3s to start and later 4v4s as our formation got bigger
- opposition was almost uniformly novice players (i.e. none of a player's classes were above level 12). There were definitely several 3v3s that were all-novice opposition, and some of the 4v4s were against 14 or 15 novices out of 16 opponents.
- all of the matches were huge blowouts, until latenight attrition reduced our core group to only 6 players in a 4v4, when we still won pretty handily

I can understand getting lopsided matches if there aren't many people in the queue and the matchmaker just has to throw us together with whoever's around, but the games were firing VERY quickly, and the matches were very lopsided. Was it really possible there were zero non-novice players in the queue at the time? Or that our group's collective rating was comparable to that of a brand new player?

sparklerfish:
Can confirm my experiences are the same as CitizenFry's.

RacingRotary:
I believe switching classes in game would alleviate a lot of problems with matchmaking and  when persons leave. Switching should have a short penalty to respawn  so that people don't try to switch classes to get lower overall cool-downs if that makes sense.

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