Info > Feedback and Suggestions
Problems with matchmaking
Richard LeMoon:
Agree. Before the server died last night, we were wondering how the hell we were going to set op the 3v3 VIP thing with 800 players (99.9% of them not knowing what our VIP thing is) with only a little time to explain the rules.
HamsterIV:
I can't say for certain that this is how the match making system works, but I suspect it adds the ranking of all players on a ship and tries to make all ships in a lobby equal in that same. Vets like me get put with level 1's so that the ship's total ranking is about equal to the other ships in the area. This system works for games like Counterstrike but is fundamentally flawed for a game like Guns of Icarus.
In counterstrike one expert player can carry a team to victory by virtue of pure skill. In Guns of Icarus one person's skill can not carry a team to victory. An expert captain with a crappy crew won't be able to do much nor will an expert engineer/gunner be able to carry a novice captain to victory. Where as a competent pilot and one competent crew member will be able to accomplish far more.
Thus I have a suggestion for revising the match making system, and it is called multiplication. To determine the rank of a ship multiply the captain's rank by the average rank of the crew. This will properly weight the captain's importance while also taking into account that he can't function without a responsive crew. It will also put the vets who are getting sick and tired of being match with all novices all the time onto ships that are slightly more functional.
SaintR.L.:
Personally I feel like much of the problem is from trying to retain some features from what the lobbies used to be like while at the same time moving ahead with matchmaking. Some features just don't work together. On its own a change could be an improvement but in conjuction with another change it seems to cause more problems than fix.
In my opinion, if players could set options like whether a lobby should be timed or not, whether a match will be counted towards matchmaking mmr and not be available to the matchmaking queue, and have access to (and see) all lobby rooms which does not accept players from the matchmaking queue then there would be more freedom for players to set map options in general. With improved flexibility and options players could be less angrier at the rigid matchmaking system and choose to go a non-matchmaking room instead. An experienced player could invite a group of new players to a room that is not part of matchmaking to teach without having to worry about timers, mmr, and problems with matchmaking itself.
Changes are good on paper but the way it has been first implemented is causing many other, perhaps unintended, issues.
Dutch Vanya:
Nothing has really changed in my guns of icarus experience. I just avoid the matchmaking like i avoided quickjoin. And calmly deal with the people that do use it.
GeoRmr:
--- Quote from: Dutch Vanya on November 02, 2014, 08:56:30 am ---Nothing has really changed in my guns of icarus experience. I just avoid the matchmaking like i avoided quickjoin. And calmly deal with the people that do use it.
--- End quote ---
Haha this is pretty much where I stand - I'm just taking some enjoyment poking fun at its failures which I predicted long in advance ^^
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