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Problems with matchmaking

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GeoRmr:

--- Quote ---Oh, this game make muh wait, dis stupeed, gunn' play some CoD, hurr durr
--- End quote ---

I for one do not want this kind of player to continue playing - these people have already bought the game and paid money to muse so IMHO its fine if they go back to play some CoD and never return.

GeoRmr:

--- Quote from: Mezhu on November 01, 2014, 06:02:34 am ---I assume the reason why we keep getting put with ppl <lvl 10 (except from their obvious abundance) is that MM considers a lvl 8 player with 70% win ratio to be as capable as a lvl 40 with the same win/loss. Thing is, a game's outcome depends more on experience rather than actual skill, and it's only after a significant amount of games that actual skill becomes discernible and matters more than playtime. A quick solution, as others have suggested, would be to have people below a certain average level be put into a different matchmaking pool, and lift this restriction only in cases of low population.

I'm pretty sure that with time, if proper tweaks are made to the MM system (restrictions it places, rating deviation it allows, factors it includes when calculating rating etc), and as each players' rating stabilizes, average lobby quality will improve. Eric has, after all, already stated that the future goal would be to allow matching players only from the same 'leagues' or skill tiers. This combined with a stricter matchmaker has to quarantee some lobby balance and quality, or at least so I hope.

--- End quote ---

Do you really think we have enough players to split the matchmaking pool? We barely have enough to run it as is - during peak time after a sale...

GreenBreeze:
Herein lies the main issue with matchmaker in my opinion. Currently, with the population boon of a steam sale, games are starting quickly, albeit poor quality games. Once the population dies down, as it inevitably will, I don't see how matchmaker can possibly do what it is intended to do. If it cannot create a fun game for everyone right now with 700+ people in the pool to pull from, then how can it possibly work when there are 70 in the pool?

Mezhu:
I honestly think we do. As I keep saying, we have enough high skill/level players that are simply always split between too many different running games instead of being pulled together..

Richard LeMoon:
The largest issue with MM (other than it does not work) is that you are out of the pool once you are in a lobby. If the matchmaker included EVERYONE in the pool, except for those in global lobby and in a match, it would be able to recommend better lobbies. If it did, you would get a popup like:

"We have detected a lobby better balanced for your skills. Would you like to join?"  [Yes/No]

It would then show you what your position in the new lobby would be without actually putting you there, and ask if you want to stay or go back.

Problem of diluted highly-skilled players in not fun matches solved.

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