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Problems with matchmaking

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Wundsalz:
Matchmaking has been out for about two weeks now.
So far the system has failed to put me into an enjoyable match EVEN ONCE. That's right. I did not enjoy a single match your system tossed me into. Many matches are still rather one sided and those matches which are not one sided ALWAYS (not a single exception) involved either quitting co-captains, or co-captains which don't communicate whatsoever.

I do not like playing Guns of Icarus anymore.

Fix your shit!

sparklerfish:
I only use crew form and friend join now.  Not because I hate balance, but because I like fun.

Omniraptor:
Same. Having 50+ friends helps.

Squidslinger Gilder:
Yeah all those stomp matches I had were stomps because most of the other team left. There was no players to replenish. Heck one, lowbies took a galleon and charged in with it. When they exploded after being focused down by 3 ships, they left. Heck I was just sitting back with a sniper boat so I wasn't even in close to mine them and they left.

This is what happens when you have matchmaking with no consequences. MMOs purposely put cooldowns into their LFG queues to prevent players from bouncing from match to match. They usually kick in if a player leaves within 5 mins of group start. Its reasonable to put, say a 10 min cooldown on MM if players abuse it. It forces them to stay in matches.

Either that or what you do is you have a cooldown which increases the more time players abuse it. So they maybe only get to leave 3x before they have to sit there for the full length and then after that it takes an hour for it to reset.

SaintR.L.:

--- Quote from: Gilder Unfettered on November 01, 2014, 01:31:16 am ---Yeah all those stomp matches I had were stomps because most of the other team left. There was no players to replenish. Heck one, lowbies took a galleon and charged in with it. When they exploded after being focused down by 3 ships, they left. Heck I was just sitting back with a sniper boat so I wasn't even in close to mine them and they left.

This is what happens when you have matchmaking with no consequences. MMOs purposely put cooldowns into their LFG queues to prevent players from bouncing from match to match. They usually kick in if a player leaves within 5 mins of group start. Its reasonable to put, say a 10 min cooldown on MM if players abuse it. It forces them to stay in matches.

Either that or what you do is you have a cooldown which increases the more time players abuse it. So they maybe only get to leave 3x before they have to sit there for the full length and then after that it takes an hour for it to reset.

--- End quote ---
So how exactly would this deter good ol' fashioned turn-off-computer ragequits?

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