Info > Feedback and Suggestions
Problems with matchmaking
Wundsalz:
--- Quote from: Gilder Unfettered on October 30, 2014, 04:43:23 am ---
--- Quote from: Richard LeMoon on October 29, 2014, 07:32:16 pm ---I played a balanced match on Duel that lasted 40 minutes or more. It was only balanced because three pilots had no clue, and the forth pilot had a crew that had no clue.
--- End quote ---
Till you play a sniper battle on duel that lasts 2hrs, you have no right to complain about long battles on Duel. Bunch of babies :P :D
--- End quote ---
Pfft, 2h sniper battle on a single map. I'd take that any day as a warm up for a sniper best of three scrim.
but yeah, I agree ck matches tend to last too long.
sparklerfish:
I was thinking about the tug-of-war we seem to be having between "balance" and flexibility. This raises of the question of why matches become "stacked". Is it because veterans wants to grind greenhorns into the ground? Is it because all we want is to win, at whatever cost to the poor newbies?
Nope.
It's because we want to play with the people we like. It's because playing with a communicative crew that has some idea what they are doing is what is fun to us. Would we prefer to have opponents of a similar skill bracket that challenge us? Of course, but with matchmaking it's much harder for us to set up a lobby of all higher-levels as we could with the lobby list where people would sort of come and go until matches balanced themselves. Nobody "stacks" to destroy ships of 2 powder monkeys and 2 pilots. We "stack" because we want to have fun. Friend join and crew formation are our last resources to attempt to get a match together of more experienced players. Please, please, please don't take these away from us. We are capable of balancing ourselves provided that your matchmaking system doesn't repeatedly throw extra level 1 pilots into crew slots on our ships.
Imagine:
Pretty sure numbers show from before matchmaking that matches were not balanced on a regular basis. The "stacking" fun you're referring to may be fun for you, but was exceedingly frustrating for anyone on the other side.
sparklerfish:
Then we need to figure out how to get the skill deviation in matches lower, because it's not fun for ANYBODY when more experienced players are forced to spend every match training newer players, and the newer players are getting yelled at, and everyone is floundering about equally poorly so therefore the match is technically "balanced"....
HamsterIV:
--- Quote from: Imagine on October 30, 2014, 05:07:34 pm ---Pretty sure numbers show from before matchmaking that matches were not balanced on a regular basis. The "stacking" fun you're referring to may be fun for you, but was exceedingly frustrating for anyone on the other side.
--- End quote ---
I tend to have little pity for the other side when they are not communicating and making poor decisions in presence of good advice. This is not true of all new player, but it is true enough times that I don't really care anymore when I am wrong. I would love to stack some lobbies with green named vets, but my the amount of time I can spend playing the game each night is getting shorter, and I just can't wait around for a slot to open on one of your ships.
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