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Quintuple Mine Launchers?

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Kouhei Sakurai:
So I was spectating and I noticed a junker with five mine launchers.



Can someone enlighten me on how a ship outfitted as such is supposed to work?

EDIT: The game ended with a score of 5-0, though at least three kills were attributed to the allied pyramidion. I missed the other two kills.

Alistair MacBain:
Mine Junkers aka Munkers are more of a funbuild than a serious one.
Often those Munkers work cause they are pulled in in games that are alraedy pubstomps.
Its just funny to see all those mines hit.
And once a munker is in range and hit the first mines its hard to get away. A mine hitting is a hell of a pain for the enemy. Fire rising all over the ship, impact knocking the ship off arc and around making escapes hard and sometimes into environment and alot of damage all over the ship.
On Desert Scrap this is actually a viable build as you need to get into the leviathan to be able to capture the point which is really hard with a munker sitting there and tossing mines around.

Kouhei Sakurai:
That certainly clears things up. (And explains the circumstances of a match I had the other day where I encountered a different mine junker.)

Moving on from there, how are mines best used in this game? I've seen a couple of ship builds with mine launchers, e.g. squid with ML at the stern, pyramidion with ML at the port side towards the rear. Also, do allied ships take damage if they run into friendly mines? (I'm assuming there's friendly fire from the explosion if an enemy ship triggers a mine.)

Ruairi:
It depends on the ship you are flying to determine how exactly mines are best used. In terms of their applications it's up to your imagination once you understand the basic fundamentals of ammunition types... ;) Keeping in mind on some ships it's more unusual to see mines, unless they are being used to stop A.I. from mounting the wrong guns. As for the damage the mines cause, it will hurt both friendlies and enemies alike.

Alistair MacBain:
A deployed mine will damage everyone hitting it. Even yourself.
To use a mine effectivly you need to get close. Even with lesmok mines dont travel that far before they arm.
The usual spot for a mine is a secondary gunslot which isnt used to often. Side of a pyra, back of a squid or galleon ...
Those things. Active use of main with the focus on those is hard in a even match.
If you intend on active use you will most likely end at a junker. Im using a mine lower + carro/flamer top and banshee front junker to activly use mines.
Besides that any ship that can get in a fight can activly use mines. Galleons are a bad choice due to their immobility. The Spire is a tricky one. It can use mines quite effective as a defensive tool. One well timed mine infront of a ship charging you can save your live. But its hard to pull off.
To use mines effective you need to be extremely aware of your position and all enemies cause its really easy to hit your own mine ending in a suicide. And you need experienced crew to shoot them. A well placed mine explodes immidatly after deploying but doesnt hit the enemy direct. Undeployed mines are wasted shots.

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