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Quintuple Mine Launchers?

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Kouhei Sakurai:
Ah... I guess I should leave mine launchers for a later date then.

sparklerfish:
A well-practiced mine gunner is very dangerous indeed.  A munker is easily dismissed as a "joke" build, but if the pilot and crew are experienced with them they can be devastating.  They are excellent armor piercers and disablers, and once you're helplessly floundering about boxed in by mines, they can pretty easily kill you too.  Experienced pilots can often stay out of the mine range/arcs and counter them, but against opponents who don't have that much experience with them, they can be extremely effective.  They are also a great defensive weapon against a ramming opponent -- I call them "pyramidion repellent".  Just pop a mine in their path and they are not only damaged but also knocked off arc.

Also, they are fun and hilarious.  Mines are my favorite weapon in the game.

Battle Toads:
Not entirely sure why someone would bring a munker on an open sniping map likes Dunes, but munkers are a relatively effective build in small maps like Paritan or Duel as they can trap ships between rubble and mines

sparklerfish:

--- Quote from: Battle Toads on October 18, 2014, 07:02:07 pm ---open sniping map likes Dunes

--- End quote ---

Nothing stopping ya from getting close to someone!  It can actually be a quite effective tactic against long-range builds with weapons that have arming time.  I prefer running short-range builds on maps like dunes because I find endless sniping matches to be incredibly boring.  I see nothing wrong with a munker on Dunes.  :D

macmacnick:
Half the time I fly on Dunes, I fly a munker. For Funsies. And yes, I am a horrible person. It's quite fun to fly around, watching the world burn whilst using the mines to play pyramidion pinball. Squid pinball, however is in another league altogether, in terms of fun. *Boom* "Oops, hit our ally!" *Boom* "I swear, that was an accident." *Boom* "No comment."

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