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What's wrong with heavy guns?

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RearAdmiralZill:
Well which one is it, what's wrong with a galleon, or whats wrong with heavy guns?

Galleon needs a decent ally. That right there makes it risky in itself for pub games. Big blind spots, and a reliance on good shots. Mistakes add up quick on a galleon.

Heavy guns are big, and relatively weak in terms of health, yet take long enough to rebuild that they start becoming not worth it when you have so many. One to focus on isnt as bad. 4? Yea. Light guns just out-do them, if you have two going. The sheer amount of options now for light vs heavy isnt healthy. I was hoping for a new heavy gun before the hades.

Id never agree with Gilder to put it back to the way it was before arming times, but thats just the state of things. It can be done, but it takes more effort, and the counters are many.

DMaximus:
I think the rise of the lumberfish is pretty indicative of the issue with heavy guns. On a Goldfish, there's usually a spare engy to help with the rebuild and you're maneuverable enough to be able to get out of the line of fire or backpedal constantly if need be. On a Galleon, it's almost impossible to keep your guns up if you face any kind of disabling power and the rebuild is so long your enemy is on top of you by the time you get them back up. I think just lowering rebuild time a little on heavy guns would help a lot.

HamsterIV:
I don't participate in tournament play so I can't really speak for that aspect of the game. I prefer to take light guns over medium guns because they are more forgiving of novice users. They usually have more shots per minute, so are more forgiving, of the occasional miss. They are also less reliant on multiple types of specialty ammo.

I suspect at higher levels of play medium weapons are easier to counter because they are easier to disable or out fly. Tournament play seems to be pretty conservative (excluding those maniacs in Cake). I expect people are shying away from high risk reward strategies that involve heavy weapons because they don't want to be eliminated from the tourney.

Alistair MacBain:
The current meta is defined by movement. You rarely see teams camp on one or two spots. Reactions and movements are a key part of the game.
So most teams tend to bring maneuverable ships. A slow galleon with sideguns isnt good at that kind of play.
A mobile goldy can do that much better.

Dutch Vanya:
Am i the only one who noticed the rydr's winning the recent sunday community skirmishes with two galleons? Kind of goes against the last few posts.

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