Main > General Discussion
What's wrong with heavy guns?
IvKir:
I second what Mezhu said. I'm, maybe, not the best captain in this thread, but good crew makes Galleon do wonders.
Buuut... he also need a decent ally and tactics. If you pick galleon with Hwacha and Carro in Dunes against merk\artemis pyramidion, you will be, of course, in tears.
But in Ambush, or even Paritan Rumble, you can deal a lot of damage, even to experienced crews.
Only thing, that, i think, must be improved - it's, maybe, rebuild time on big guns. But... thats just thought.
ShadedExalt:
Still very much a noob here, but the few times I have faced a Galleon in matches I was carried to, they were pretty damn effective. I think the first time, the enemy team had 2 Galleons, one all hwacha, back flamer and a merc on the side, the other the heavy flak/hwacha preset, a Blenderfish and a gat/mortar Pyra. We had our Blenderfish, a dual mercury Pyra, Hwacha/Heavy Flak Galleon, and a Lumberfish. I think it ended up 12/10, us. When they weren't being pinned by our Lumberfish/Mercurial Pyra, or having a pirate battle with our Galleon, they blew everything to kingdom freakin' come. As an engineer, I have a tiny spasm of sympathy when someone mentions getting a full broadside from a Galleon.
Moike:
--- Quote from: VomAct on October 08, 2014, 11:49:02 pm ---Biggest problem with galleons right now is it only takes one hwacha or one heavy carronade on a goldfish with half-decent positioning to effectively counter one. Or any carronade or disabling build for that matter.
--- End quote ---
I second this, and put forward the addition of lumber fish as an effective counter. I would like to say rather than the medium guns being underpowered (excluding Hflak... unless the hull is down :P But I'm fine with that) that it is the galleon and spire that are countered too easily by anything that can pop a balloon. The fact that three out of four medium guns make a respectable goldfish build means I don't think they need any kind off buff or help
I'm also fine with the medium guns being easy to disable though - if you don't want your guns down you should kill or disable the other ship first.
Navigation
[0] Message Index
[*] Previous page
Go to full version