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What's wrong with heavy guns?

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Dutch Vanya:

--- Quote from: RearAdmiralZill on October 08, 2014, 06:44:51 pm ---I never said it was easy to kill them personally. Just easy to counter two galleons.
This isn't a contest. Its a thread on either heavy guns or galleons being weaker plays than, say, stuff with an abundance of light guns, and why.

--- End quote ---
That is correct. So if they are so easy to counter, why has no team successfully been able to do so? I'm referring to competitive matches, since that is what most of the forum goers seem to base the balance discussions on.  What do you know about countering, that no one else does?

RearAdmiralZill:
You cannot focus on only competitive for the sake of a balanced game. Competitive usually just manages to break something really well if it's indeed broken (Think heavy flak before arming times and proper damage modifiers, or 1.0 mercs. Now apply competitive teams.) It can also make things look OP, but in reality they are just being used extremely well in the precise situation that makes them strong. (LJ cries from eons ago?)

Again, I haven't watched those games. I have no idea what others took, nor the builds the galleons used. I never claimed to know more than anyone else. It is my opinion that two galleons are easy to counter. Clearly you think otherwise for your own reasons. Fine by me.

Squidslinger Gilder:

--- Quote from: RearAdmiralZill on October 08, 2014, 07:17:18 pm ---You cannot focus on only competitive for the sake of a balanced game. Competitive usually just manages to break something really well if it's indeed broken (Think heavy flak before arming times and proper damage modifiers, or 1.0 mercs. Now apply competitive teams.) It can also make things look OP, but in reality they are just being used extremely well in the precise situation that makes them strong. (LJ cries from eons ago?)

Again, I haven't watched those games. I have no idea what others took, nor the builds the galleons used. I never claimed to know more than anyone else. It is my opinion that two galleons are easy to counter. Clearly you think otherwise for your own reasons. Fine by me.

--- End quote ---

Testify Zill!!

Yes, I'm in agreement. 2 Galleons are easy to counter. I haven't see the matches either but something had to have gone wrong for them to have swept everyone with that build. However, if they played on Duel with that...that could potentially be a decent combo but it would be a situation where you'd be constantly moving and broadsiding, taking advantage of respawns to meat grind them.

VomAct:
Biggest problem with galleons right now is it only takes one hwacha or one heavy carronade on a goldfish with half-decent positioning to effectively counter one.  Or any carronade or disabling build for that matter.

As for heavy guns, they are just too easy to disable.  One shot from heavy clip carronade or merc is an instant gun disable, which is bad news for a ship that relies on its heavy guns as its main advantage against lighter, faster ships.

Also I watched a match where the Ryders (double galleon) were taken out by the Thralls (Blenderfish/Pyra) on Paritan a number of weeks ago in SCS.

Mezhu:
Neither galleons nor heavy guns are weak kek, quite the contrary. They just have quite high a skill requirement to fly effectively, which most teams and individuals fail to meet. A well positioned galleon with accurate gunners is nothing you want to be faced against. As usual, though, people are so eager to strongly comment on stuff from a safe distance. If you think a blenderfish can negate a galleon's threat you clearly haven't played on or against a good gally.

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