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Pilot Tool Suggestions

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Milevan Faent:
Spyglass: This has been a staple for non-pilots pretty much since it was established as far as I know. It’s a great tool, and everyone uses it if they aren’t the pilot. It’s also one of 2 items that break the standard paradigm for tools. But here we run into a problem. Because of the value of Spyglass, Rangefinder is all but ignored outside of testing and practice.
 
To address this, I propose the following change:

* Max targeting range: 1000m.
* Marked targets have an outline colored to indicate damage conditions (green <75% health, yellow 25-74% health, red > 25% health
* Perhaps incorporate overall condition into the previous indicator as well: 75% or more of components undamaged = 50% brighter color, 50% of components damaged = neutral color, 25% or less components functional = 50% darker colorRangefinder: As previously mentioned, this tool is rarely used. My previous suggestions are all in preparation for the suggestions I have for this tool, in order to bring both of them into viability.

* Allow the Rangefinder to mark targets like current Spyglass.
* Rangefinder shows the range to all targets marked by it, with a white outline instead of the green/yellow/red of the previous system.
* Max range: 2000mAs an idea, perhaps both only update their range/damage indicators while being viewed with their respective tool, but will show the last known condition/range while they are marked. This further encourages players to occasionally use these tools beyond those first 5 seconds of a fight. It also makes it a tempting option for a pilot, who may wish to sacrifice a tool in order to keep track of enemy health conditions. Obviously these indicators replace each other, with the most recent being the one shown.

Hoja Lateralus:
Those are some interesting ideas. Personally I'd rather do:

Spyglass - no changes

Rangefinder - make the distance (number) visible to all the crew members, perhaps work more in a cooldoown mode (as if - you "mark" the ship once and for, say, 20 seconds everyone in the crew knows the excact distance).

New tool for checking the ship and/or components condition.

Milevan Faent:

--- Quote from: Mr.Disaster on October 04, 2014, 04:35:32 pm ---Those are some interesting ideas. Personally I'd rather do:

Spyglass - no changes

Rangefinder - make the distance (number) visible to all the crew members, perhaps work more in a cooldoown mode (as if - you "mark" the ship once and for, say, 20 seconds everyone in the crew knows the excact distance).

New tool for checking the ship and/or components condition.

--- End quote ---

My main reason for suggesting these changes was because in a game a few days ago, someone brought Rangefinder thinking it would be useful, but complained that every time he saw someone, he couldn't mark them for the team, which was frustrating them. That's why I think both should "mark" the enemy, though in different ways to give each an advantage and disadvantage so you have reason to debate between which to take. That's also why I gave them distance limitations.

SirNotlag:
I'd have to agree that changes have to be made to make the range finder more viable, and your suggestions are a good starting point.
If we were to go with Mr. Disasters view id recommend making the third item binoculars :D

sparklerfish:
Can we also remove those annoying spinning yellow circles?

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